Annaen the First
Female Elven Arch-Druid
She is an adult elf with hazel eyes, long styled brown hair, and medium brown skin.
Personality Traits: Cautious, Pessimistic, Kind.
Alignment: neutral.
Born: 598 AC (Age 203)
Orientation: Hetrosexual
Home: Annaen's Apothecary
Settlement: Sev Clatha
Spouse: Orophinon the First
Mother: Nerdin the First
Father: Finwor the First
Children
- Nerdin the Second - age 52 ♀
- Aredel - age 20 ♀
- Yavaril - age 16 ♀
Siblings
- Edhelth Taillator - age 357 ♀
- Elebriri the First - age 300 ♀
- Serinnel - age 245 ♀
- Ingolasin the First - age 228 ♂
- Annael the First - age 209 ♀
- Turgouil the Second - age 198 ♂
- Elebrindaen - age 136 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 11 | 8 | 13 | 8 | 10 |
| -1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 28 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +4, Insight +4, Animal Handling +4
Abilities:
- Fey Ancestry. Annaen has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Wild Shape. Annaen can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Annaen is a spellcaster. Her spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
| 2 | Dice | A standard six-sided die. | ||
| 1 | Door Key | The key to Annaen's Apothecary. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Orophinon" engraved on the inside. | |
| 1 | 4 gp | Large electrum ear hoops | A pair of large electrum hoop earrings. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 5 gp | Mace | A Simple Melee weapon. 1d6 bludgeoning damage. Range: 5. Properties: Monk | 4 lbs. |
| 1 | 2 gp 8 sp 8 cp | Money Pouch | Annaen's money pouch. It has 26 sp and 28 cp in it. | 1 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 23 gp | Splendid Quartz necklace | A gold necklace, with 6 medium quartz gems hanging from it. | |
| 1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |