Nerdin the First

Female Elven Housekeeper

She is an adult elf with one grey eye (her right is covered by an eye-patch), dyed red hair in a ponytail, and light brown skin.

Personality Traits: Shy, Honest, Responsible.

Alignment: neutral.

Born: 347 AC (Age 453)

Orientation: Bisexual

Home: Tinuri's Discount Buckle Makers

Settlement: Sev Clatha (immigrated from Nellasal)

Spouse: Finwor the First

Mother: Edhelth the First (Deceased)

Father: Anairant the First (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
9 13 8 13 8 11
+1 -1 +1 -1

ACHPPassive
Perception
Speed
11 3 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Nature +1

Abilities:

  • Fey Ancestry. Nerdin has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 1 gp Cook's utensils These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
2 Dice A standard six-sided die.
1 13 gp 3 sp Garnet broach A gilded copper broach, with a small garnet inset.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Finwor" engraved on the inside.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 7 sp 9 cp Money Pouch Nerdin's money pouch. It has 5 sp and 29 cp in it. ⅝ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 5 cp Polished wood necklace A string of very large polished wooden beads.

Download as Fantasy Grounds NPC

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