Roorup
Male Otterfolk Druid
He is an adult otterfolk with black eyes and grey fur with white streaks.
Personality Traits: Optimistic, Personable.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 780 AC (Age 20)
Orientation: Hetrosexual
Home: Deyeli's Apothecary
Settlement: Bailden
Mother: Deyeli
Father: Foolee Kheppup
Siblings
- Khierit - age 25 ♂
- Sheere - age 25 ♀
- Seelo - age 22 ♂
- Thriey - age 14 ♀
- Rulull - age 14 ♂
- Shriela - age 14 ♀
- Plep - age 12 ♀
- Sherit - age 10 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
6 | 13 | 10 | 11 | 8 | 7 |
-2 | +1 | -1 | -1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
12 | 16 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Light hammer. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Light hammer. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Survival +2, Animal Handling +2
Abilities:
- Hold Breath. Roorup can hold their breath for up to 30 minutes at a time.
- Bite. Roorup can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Wild Shape. Roorup can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Roorup is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common
Inventory
Quantity | Value | Item | Rarity | Description | Weight |
---|---|---|---|---|---|
1 | 25 gp 2 sp 5 cp | Amethyst ring | uncommon | A gilded copper ring, with 1 medium a amethyst stone inset. | |
1 | Comb | common | A comb. | ||
1 | 5 gp | Herbalism Kit | common | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
1 | 10 gp | Leather | common | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
1 | 2 gp | Light hammer | common | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
1 | 2 gp 3 sp 4 cp | Money Pouch | common | Roorup's money pouch. It has 1 gp, 11 sp and 24 cp in it. | ¾ lb. |
1 | 30 gp | Platinum ear ring | common | A plain platinum hoop earring. | |
1 | 25 gp | Scimitar | common | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
1 | 1 gp | Totem | common | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |