Roorup

Male Otterfolk Druid

He is an adult otterfolk with black eyes and grey fur with white streaks.

Personality Traits: Optimistic, Personable.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 780 AC (Age 20)

Orientation: Hetrosexual

Home: Deyeli's Apothecary

Settlement: Bailden

Mother: Deyeli

Father: Foolee Kheppup

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 10 11 8 7
-2 +1 -1 -1

ACHPPassive
Perception
Speed
12 16 10 30 ft.

Alignment: neutral good

Size: Medium

Senses: Watervision

Actions:

  • Light hammer. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Light hammer. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
  • Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Survival +2, Animal Handling +2

Abilities:

  • Hold Breath. Roorup can hold their breath for up to 30 minutes at a time.
  • Bite. Roorup can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Wild Shape. Roorup can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Roorup is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Rarity Description Weight
1 25 gp 2 sp 5 cp Amethyst ring uncommon A gilded copper ring, with 1 medium a amethyst stone inset.
1 Comb common A comb.
1 5 gp Herbalism Kit common This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. 3 lbs.
1 10 gp Leather common Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 2 gp Light hammer common A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 2 gp 3 sp 4 cp Money Pouch common Roorup's money pouch. It has 1 gp, 11 sp and 24 cp in it. ¾ lb.
1 30 gp Platinum ear ring common A plain platinum hoop earring.
1 25 gp Scimitar common A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 1 gp Totem common A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

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