Deyeli

Female Otterfolk Arch-Druid

She is an adult otterfolk with grey eyes and grey fur with white fur on their face.

Personality Traits: Humorless, Evasive, Kind.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 761 AC (Age 39)

Orientation: Hetrosexual

Home: Deyeli's Apothecary

Settlement: Bailden

Spouse: Foolee Kheppup

Mother: Cleetu (Deceased)

Father: Khierit Toonpup (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 10 13 8 11
-2 +1 +1 -1

ACHPPassive
Perception
Speed
12 32 11 30 ft.

Alignment: neutral good

Size: Medium

Senses: Watervision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +1, Nature +2, Animal Handling +4

Abilities:

  • Hold Breath. Deyeli can hold their breath for up to 30 minutes at a time.
  • Bite. Deyeli can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Wild Shape. Deyeli can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Deyeli is a spellcaster. Her spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Door Key The key to Deyeli's Apothecary.
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 3 gp Gilded copper gorget A heavy gorget made of gilded copper.
1 6 gp Gold earrings A pair of gold hoop earrings.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 3 sp 5 cp Money Pouch Deyeli's money pouch. It has 2 sp and 15 cp in it. ⁵⁄₁₆ lb.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 Smooth Stone A tumbled smooth stone with "Foolee" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.
1 1 gp Sprig of mistletoe A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

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