Mimaima Ragenild Junior
Female Orcish Housekeeper
She is an adolescent orc with grey eyes, very short dark-brown hair, and light green skin.
Personality Traits: Evasive.
Alignment: neutral.
Born: 789 AC (Age 11)
Orientation: Hetrosexual
Home: Goat Field
Settlement: Hergfizzham
Mother: Ragenild Ragenild
Father: Valtin Junior
Siblings
- Norgborg - age 21 ♂
- Lieutenant Didnar Ragenild - age 18 ♀
- Karrdunk Junior - age 15 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 12 | 11 | 12 | 12 | 9 |
| +1 | +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Intimidation +2, History +3
Abilities:
- Relentless Endurance. When Mimaima is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Mimaima can't use this feature again until you finish a long rest.
- Savage Attacks. When Mimaima scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 5 gp | "Our brilliant family" | common |
By Chester Chetbuck the 2nd Not a particularly famous book and unintentionally funny. |
5 lbs. |
| 1 | Negotiable | Fleek's light book of calming tickets | uncommon | A small leather bound booklet contains 3 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then you feel at peace. This property cannot be used again until after a long rest. The tickets feels like it has no weight, almost as if it were an illusion, but is solid to the touch. | |
| 1 | Fresh hunk of cheese | common | A fresh hunk of cheese. | ||
| 1 | 15 gp 7 sp 5 cp | Garnet gilded copper gorget | common | A heavy gorget made of gilded copper, studded with a small garnet. | |
| 1 | 5 gp | Hunting trap | common | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 2 gp 5 sp 4 cp | Money Pouch | common | Mimaima's money pouch. It has 24 sp and 14 cp in it. | ¾ lb. |
| 1 | 5 sp | Rations (1 day) | common | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |
| 1 | 6 sp | Silver earrings | common | A pair of silver hoop earrings. |