Mimaima Ragenild Junior

Female Orcish Housekeeper

She is an adolescent orc with grey eyes, very short dark-brown hair, and light green skin.

Personality Traits: Evasive.

Alignment: neutral.

Born: 789 AC (Age 11)

Orientation: Hetrosexual

Home: Goat Field

Settlement: Hergfizzham

Mother: Ragenild Ragenild

Father: Valtin Junior

Siblings

Statistics

STRDEXCONWISINTCHR
13 12 11 12 12 9
+1 +1 +1 +1

ACHPPassive
Perception
Speed
11 4 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Intimidation +2, History +3

Abilities:

  • Relentless Endurance. When Mimaima is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Mimaima can't use this feature again until you finish a long rest.
  • Savage Attacks. When Mimaima scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Rarity Description Weight
1 5 gp "Our brilliant family" common By Chester Chetbuck the 2nd

Not a particularly famous book and unintentionally funny.
5 lbs.
1 Negotiable Fleek's light book of calming tickets uncommon A small leather bound booklet contains 3 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then you feel at peace. This property cannot be used again until after a long rest. The tickets feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 Fresh hunk of cheese common A fresh hunk of cheese.
1 15 gp 7 sp 5 cp Garnet gilded copper gorget common A heavy gorget made of gilded copper, studded with a small garnet.
1 5 gp Hunting trap common When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 2 gp 5 sp 4 cp Money Pouch common Mimaima's money pouch. It has 24 sp and 14 cp in it. ¾ lb.
1 5 sp Rations (1 day) common Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.
1 6 sp Silver earrings common A pair of silver hoop earrings.

Download as Fantasy Grounds NPC

Send Feedback