Hergfizzham
An orcish hamlet, Pop. 95
A tribal settlement. The buildings were abandoned by their builders long ago and the orcs have put them to good use once again. The hamlet sits on the coast.
The primary language of the settlement is Common.
Faction: None
Demographics: Orc 52% (49), Human 34% (32), Elf 7% (7), Tiefling 2% (2), Longfoot 2% (2), Halfling 1% (1), Half-Orc 1% (1), Half-Elf 1% (1) (Total: 95)
Elevation 1,740 feet.
Travel
There are no well-travelled routes out of this location. Wilderness is the only option.
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Bandit Camp, a bandit-camp, 1 miles away
- Bandit Camp, a bandit-camp, 1¼ miles away
- Bandit Camp, a bandit-camp, 1¾ miles away
- Amineville, a halfling village, 2 miles away
- Amineville Junction, a crossroads, 2¼ miles away
- Beckenley, a human village, 2½ miles away
- Beckenley Junction, a crossroads, 2¾ miles away
- Horngate Bridge, a dock, 2¾ miles away
- Amaredrda Junction, a crossroads, 3 miles away
- Port Horngate, a human hamlet and port, 3 miles away
- Amaredrda, an elven village, 3 miles away
- Beckenley Docks North, a dock, 3 miles away
- Gorleswich, a human village, 3½ miles away
- Port Horngate Junction, a crossroads, 3½ miles away
- Gorleswich Junction North, a crossroads, 3½ miles away
- Gorleswich Junction South, a crossroads, 3¾ miles away
- Horngate Docks, a dock, 3¾ miles away
- Beckenley Docks East, a dock, 4¼ miles away
- Bel-Tsorn Mill, a windmill, 4¼ miles away
- Port Largcamworth, a gnomish hamlet and port, 4¼ miles away
- Shoeden Docks, a dock, 4½ miles away
- Largcamworth Docks, a dock, 4½ miles away
- Port Largcamworth Junction, a crossroads, 4½ miles away
- Beckenley Docks South, a dock, 4½ miles away
- Shoeden, an otterfolk hamlet, 4½ miles away
- Shoeden Junction Bridge, a bridge, 4¾ miles away
- Gorleswich Junction Bridge, a bridge, 5 miles away
- Shoeden Junction, a crossroads, 5 miles away
- Bel-Tsorn Junction, a crossroads, 5 miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
- Kiltkern Gates Junior - Male Human Beggar, age 54
- Abherg - Female Human Thug, age 46
Residences & Agriculture
- Fish Pond, with 5 people.
- Fish Pond, with 5 people.
- Goat Field, with 6 people.
- Goat Field, with 13 people.
- Goat Field, with 5 people.
- Hunters, with 8 people.
- Hunters, with 8 people.
- Hunters, with 8 people.
- Potato Patch, with 11 people.
- Potato Patch, with 10 people.
- Sheep Field, with 9 people.
- Sheep Field, with 5 people.