Karrab
Male Orcish Druid
He is an adult orc with grey eyes, red hair in a bun, a big bushy beard, and grey skin.
Personality Traits: Dull.
Alignment: neutral.
Born: 781 AC (Age 19)
Orientation: Hetrosexual
Home: Kargot's Best Potionmaker
Settlement: Camp Narnhurk
Spouse: Geettut Junior
Mother: Parlutt
Father: Stupfarg Junior (Deceased)
Children
- Dorpuu Junior - age 4 ♀
- Kimkun - age 2 ♀
- Betmut - age 0 ♂
Siblings
- Mutmar - age 14 ♀
Half-Siblings (Father's Side)
- Luttforg Junior - age 32 ♂
- Kargot - age 27 ♀
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
10 | 10 | 8 | 8 | 9 | 8 |
-1 | -1 | -1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
12 | 14 | 9 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Intimidation +1, Insight +1, Animal Handling +1
Abilities:
- Relentless Endurance. When Karrab is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Karrab can't use this feature again until you finish a long rest.
- Savage Attacks. When Karrab scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
- Wild Shape. Karrab can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Karrab is a spellcaster. His spellcasting ability is wis (spell save DC 9, +1 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common, Orcish
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
2 | Chewed gum | A piece of chewed gum. | ||
1 | 2 gp | Electrum ring | A plain electrum band. | |
1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
1 | 1 gp 6 sp 1 cp | Money Pouch | Karrab's money pouch. It has 14 sp and 21 cp in it. | ¾ lb. |
1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
1 | 1 gp | Sprig of mistletoe | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | |
1 | 10 gp | Yew wand | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 1 lb. |