Karrab

Male Orcish Druid

He is an adult orc with grey eyes, red hair in a bun, a big bushy beard, and grey skin.

Personality Traits: Dull.

Alignment: neutral.

Born: 781 AC (Age 19)

Orientation: Hetrosexual

Home: Kargot's Best Potionmaker

Settlement: Camp Narnhurk

Spouse: Geettut Junior

Mother: Parlutt

Father: Stupfarg Junior (Deceased)

Children

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
10 10 8 8 9 8
-1 -1 -1

ACHPPassive
Perception
Speed
12 14 9 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Intimidation +1, Insight +1, Animal Handling +1

Abilities:

  • Relentless Endurance. When Karrab is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Karrab can't use this feature again until you finish a long rest.
  • Savage Attacks. When Karrab scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
  • Wild Shape. Karrab can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Karrab is a spellcaster. His spellcasting ability is wis (spell save DC 9, +1 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
2 Chewed gum A piece of chewed gum.
1 2 gp Electrum ring A plain electrum band.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 1 gp 6 sp 1 cp Money Pouch Karrab's money pouch. It has 14 sp and 21 cp in it. ¾ lb.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 gp Sprig of mistletoe A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.
1 10 gp Yew wand A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.

Download as Fantasy Grounds NPC

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