Kargot

Female Goblin Master Druid

She is an adult goblin with one orange eye (her right is covered by an eye-patch), dyed brown hair in a bun, and dark green skin.

Personality Traits: Optimistic.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 773 AC (Age 27)

Orientation: Homosexual

Home: Kargot's Best Potionmaker

Settlement: Camp Narnhurk

Mother: Hantherg Junior (Deceased)

Father: Stupfarg Junior (Deceased)

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
10 13 12 12 13 8
+1 +1 +1 +1 -1

ACHPPassive
Perception
Speed
13 36 11 30 ft.

Alignment: neutral good

Size: Small

Senses: Darkvision

Actions:

  • Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Survival +4, Nature +4

Abilities:

  • Nimble Escape. Kargot can take the Disengage or Hide action as a bonus action on each of their turns.
  • Wild Shape. Kargot can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Kargot is a spellcaster. Her spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Common, Goblin

Inventory

Quantity Value Item Description Weight
1 1 sp Club A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk 2 lbs.
2 Dice A standard six-sided die.
1 Door Key The key to Kargot's Best Potionmaker.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 1 gp 2 sp 6 cp Money Pouch Kargot's money pouch. It has 1 gp, 1 sp and 16 cp in it. ⅜ lb.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Yew wand A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.

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