Kargot
Female Goblin Master Druid
She is an adult goblin with one orange eye (her right is covered by an eye-patch), dyed brown hair in a bun, and dark green skin.
Personality Traits: Optimistic.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 773 AC (Age 27)
Orientation: Homosexual
Home: Kargot's Best Potionmaker
Settlement: Camp Narnhurk
Mother: Hantherg Junior (Deceased)
Father: Stupfarg Junior (Deceased)
Siblings
- Luttforg Junior - age 32 ♂
Half-Siblings (Father's Side)
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
10 | 13 | 12 | 12 | 13 | 8 |
+1 | +1 | +1 | +1 | -1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
13 | 36 | 11 | 30 ft. |
Alignment: neutral good
Size: Small
Senses: Darkvision
Actions:
- Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Survival +4, Nature +4
Abilities:
- Nimble Escape. Kargot can take the Disengage or Hide action as a bonus action on each of their turns.
- Wild Shape. Kargot can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Kargot is a spellcaster. Her spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Common, Goblin
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 1 sp | Club | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk | 2 lbs. |
2 | Dice | A standard six-sided die. | ||
1 | Door Key | The key to Kargot's Best Potionmaker. | ||
1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
1 | 1 gp 2 sp 6 cp | Money Pouch | Kargot's money pouch. It has 1 gp, 1 sp and 16 cp in it. | ⅜ lb. |
1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
1 | 10 gp | Yew wand | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 1 lb. |