Moore-Spalding's Apothecary
23 year old Halfling construction, small sized
Location: Ilimashire
Owned by: Bingar Moore-Spalding
A newly built half-timbered house. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Bingar Moore-Spalding | Arch-Druid | 48 | Male | Halfling | He is an adult halfling with grey eyes, short curly light-brown hair, a clean shaven face, and olive skin. |
Caramanlda Moore-Spalding | Painter | 54 | Female | Halfling | She is an adult halfling with hazel eyes, dark-brown and grey streaked hair in a pigtails, and medium brown skin. |
Hendco Tyson | Arch-Druid's Apprentice | 14 | Male | Halfling | He is an adolescent halfling with amber eyes, short strawberry hair in a side parting, and pale white skin. |
Melinaida Moore-Spalding | 12 | Female | Halfling | She is a halfling child with amber eyes, short curly light-brown hair, and olive skin. | |
Mirabellold Spalding | Arch-Druid's Apprentice | 20 | Female | Halfling | She is an adolescent halfling with brown eyes, black hair in a ponytail, and black skin. |
Family Tree
- Bingar Moore-Spalding nee Spalding (♂/48) + Caramanlda Moore-Spalding nee Moore (♀/54/Bingar's wife)
- Melinaida Moore-Spalding (♀/12/Bingar's daughter)
Items for sale
At this location, items are priced between 114% and 118% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 100 gp | 90 gp | Philter of love | uncommon | The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. |
1 | 240 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
3 | 210 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
1 | 170 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
5 | 58 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 120 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |