Moore-Spalding's Apothecary

23 year old Halfling construction, small sized

Location: Ilimashire

Owned by: Bingar Moore-Spalding

A newly built half-timbered house. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Bingar Moore-Spalding Arch-Druid 48 Male Halfling He is an adult halfling with grey eyes, short curly light-brown hair, a clean shaven face, and olive skin.
Caramanlda Moore-Spalding Painter 54 Female Halfling She is an adult halfling with hazel eyes, dark-brown and grey streaked hair in a pigtails, and medium brown skin.
Hendco Tyson Arch-Druid's Apprentice 14 Male Halfling He is an adolescent halfling with amber eyes, short strawberry hair in a side parting, and pale white skin.
Melinaida Moore-Spalding 12 Female Halfling She is a halfling child with amber eyes, short curly light-brown hair, and olive skin.
Mirabellold Spalding Arch-Druid's Apprentice 20 Female Halfling She is an adolescent halfling with brown eyes, black hair in a ponytail, and black skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 114% and 118% of their base value.

Available Price Value Item Rarity Description
2 550 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
4 58 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 120 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 350 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
1 210 gp 180 gp Potion of water breathing uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
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