Bingar Moore-Spalding
Male Halfling Arch-Druid
He is an adult halfling with grey eyes, short curly light-brown hair, a clean shaven face, and olive skin.
Personality Traits: Evasive, Unperturbed.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 753 AC (Age 48)
Orientation: Hetrosexual
Home: Moore-Spalding's Apothecary
Settlement: Ilimashire
Spouse: Caramanlda Moore-Spalding
Mother: Menedel Moore
Father: Theord Spalding (Deceased)
Children
- Menthna Moore-Spalding - age 16 ♀
- Melinaida Moore-Spalding - age 12 ♀
Siblings
- Dilorinda Flemapup - age 50 ♀
- Belindma Farworthy - age 42 ♀
Half-Siblings (Mother's Side)
- Fastoc Moore - age 34 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 8 | 14 | 12 | 10 |
| -2 | +1 | -1 | +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 28 | 12 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +5, Insight +5
Abilities:
- Lucky. When Bingar rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Bingar has advantage on saving throws against being frightened.
- Halfling Nimbleness. Bingar can move through the space of any creature that is of a size larger than small.
- Wild Shape. Bingar can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Bingar is a spellcaster. His spellcasting ability is wis (spell save DC 13, +5 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 6 sp 5 cp | A solid silver neck ring | A chorded silver band, with a loop clasp, worn around the neck. | |
| 1 | Comb | A comb. | ||
| 1 | Door Key | The key to Moore-Spalding's Apothecary. | ||
| 1 | 5 sp | Engraved silver ring | A silver ring, with distinctive halfling engraving. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Caramanlda" engraved on the inside. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | Lock of hair | An old looking lock of hair, tied with twine. | ||
| 1 | 2 gp 4 sp 4 cp | Money Pouch | Bingar's money pouch. It has 2 gp, 4 sp and 4 cp in it. | ³⁄₁₆ lb. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 1 gp | Sprig of mistletoe | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |