Mirabellold Spalding

Female Halfling Arch-Druid's Apprentice

She is an adolescent halfling with brown eyes, black hair in a ponytail, and black skin.

Personality Traits: Greedy, Upbeat, Pessimistic.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 780 AC (Age 20)

Orientation: Hetrosexual

Home: Moore-Spalding's Apothecary

Settlement: Ilimashire

Mother: Bertnta Spalding

Father: Adin Spalding

Siblings

Statistics

STRDEXCONWISINTCHR
11 11 13 13 10 9
+1 +1

ACHPPassive
Perception
Speed
11 18 11 25 ft.

Alignment: chaotic good

Size: Small

Actions:

  • Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Nature +2, Perception +3

Abilities:

  • Lucky. When Mirabellold rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Mirabellold has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Mirabellold can move through the space of any creature that is of a size larger than small.
  • Wild Shape. Mirabellold can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Mirabellold is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
3 Button A loose green button.
1 5 gp Herbalism Kit This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. 3 lbs.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 1 gp 1 sp Money Pouch Mirabellold's money pouch. It has 9 sp and 20 cp in it. ⅝ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
2 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 5 gp Wooden staff A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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