Hendco Tyson
Male Halfling Arch-Druid's Apprentice
He is an adolescent halfling with amber eyes, short strawberry hair in a side parting, and pale white skin.
Personality Traits: Greedy, Downbeat, Evasive.
Alignment: neutral.
Born: 786 AC (Age 14)
Orientation: Hetrosexual
Home: Moore-Spalding's Apothecary
Settlement: Ilimashire
Mother: Rhodaora Tyson
Father: Caraar Tyson
Siblings
- Coraia - age 33 ♀
- Maximalda Tyson - age 30 ♀
- Rowanony Tyson - age 23 ♀
- Pontugo Tyson - age 12 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 9 | 13 | 9 | 9 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 16 | 11 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Religion +2, Survival +3
Abilities:
- Lucky. When Hendco rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Hendco has advantage on saving throws against being frightened.
- Halfling Nimbleness. Hendco can move through the space of any creature that is of a size larger than small.
- Wild Shape. Hendco can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Hendco is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 50 gp | Alchemist's supplies | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 5 sp 2 cp | Money Pouch | Hendco's money pouch. It has 4 sp and 12 cp in it. | ⁵⁄₁₆ lb. |
| 1 | Old pipe | A filthy old clay pipe. | ||
| 1 | 5 cp | Pewter signet ring | A pewter band, shaped with flat section embossed with the tyson family crest. | |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |