Dinah's Apothecary
801 year old Human construction, large sized
Location: Port Anstree
Owned by: Dinah Greencloor
A historic 0th Century half-timbered house. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Aredhwenel Serindisel Greencloor | Arch-Druid's Apprentice | 62 | Female | Elf | She is an adolescent elf with brown eyes, long curly black hair, and purple skin. |
| Delia Greencloor | Housekeeper | 117 | Female | Elf | She is an adult elf with hazel eyes (behind a pair of spectacles), scruffy brown hair, and dark brown skin. |
| Dinah Greencloor | Arch-Druid | 278 | Female | Elf | She is an adult elf with hazel eyes, long flowing brown hair, and medium brown skin. |
| Eunisia Greencloor | Housekeeper | 112 | Female | Elf | She is an adult elf with hazel eyes, long light-brown hair with a fringe cut, and medium brown skin. |
| Finarfinmo Greencloor | Medic | 325 | Male | Elf | He is an adult elf with brown eyes, long curly dark-brown hair, a clean shaven face, and medium brown skin. |
| Gamel Martin | Arch-Druid's Apprentice | 13 | Male | Human | He is an adolescent human with hazel eyes, short curly light-brown hair, and dark brown skin. |
| Jose Chase | Arch-Druid's Apprentice | 15 | Male | Human | He is an adolescent human with blue eyes, short blond hair in a side parting, and pale white skin. |
| Sperling Greencloor | Arch-Druid's Apprentice | 34 | Male | Elf | He is an adolescent elf with grey eyes, dyed brown hair in a plait, and light brown skin. |
Family Tree
- Dinah Greencloor nee Bass (♀/278) + Finarfinmo Greencloor (♂/325/Dinah's husband)
- Delia Greencloor (♀/117/Dinah's daughter)
- Eunisia Greencloor (♀/112/Dinah's daughter)
Items for sale
At this location, items are priced between 91% and 101% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | 170 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
| 1 | 250 gp | 270 gp | Potion of diminution | rare | When you drink this potion, you gain the "reduce" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process. |
| 1 | 270 gp | 300 gp | Potion of gaseous form | rare | When you drink this potion, you gain the effect of the spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion's container seems to hold fog that moves and pours like water. |
| 1 | 140 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 1 | 270 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
| 4 | 46 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 1 | 170 gp | 180 gp | Potion of heroism | rare | For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling. |
| 2 | 92 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
| 1 | 270 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |
| 1 | 170 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |