Dinah's Apothecary

801 year old Human construction, large sized

Location: Port Anstree

Owned by: Dinah Greencloor

A historic 0th Century half-timbered house. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.

Occupants

Name Role Age Gender Race Description
Aredhwenel Serindisel Greencloor Arch-Druid's Apprentice 62 Female Elf She is an adolescent elf with brown eyes, long curly black hair, and purple skin.
Delia Greencloor Housekeeper 117 Female Elf She is an adult elf with hazel eyes (behind a pair of spectacles), scruffy brown hair, and dark brown skin.
Dinah Greencloor Arch-Druid 278 Female Elf She is an adult elf with hazel eyes, long flowing brown hair, and medium brown skin.
Eunisia Greencloor Housekeeper 112 Female Elf She is an adult elf with hazel eyes, long light-brown hair with a fringe cut, and medium brown skin.
Finarfinmo Greencloor Medic 325 Male Elf He is an adult elf with brown eyes, long curly dark-brown hair, a clean shaven face, and medium brown skin.
Gamel Martin Arch-Druid's Apprentice 13 Male Human He is an adolescent human with hazel eyes, short curly light-brown hair, and dark brown skin.
Jose Chase Arch-Druid's Apprentice 15 Male Human He is an adolescent human with blue eyes, short blond hair in a side parting, and pale white skin.
Sperling Greencloor Arch-Druid's Apprentice 34 Male Elf He is an adolescent elf with grey eyes, dyed brown hair in a plait, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 91% and 101% of their base value.

Available Price Value Item Rarity Description
1 86 gp 90 gp Philter of love uncommon The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
1 950 gp 960 gp Potion of clairvoyance rare When you drink this potion, you gain the effect of the spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.
1 2,000 gp 2,000 gp Potion of giant strength (frost or stone giant) rare When you drink this potion, your Strength score changes to 23 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
3 470 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
2 250 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
5 50 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 94 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 290 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
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