Jose Chase
Male Human Arch-Druid's Apprentice
He is an adolescent human with blue eyes, short blond hair in a side parting, and pale white skin.
Personality Traits: Pessimistic, Upbeat.
Alignment: neutral.
Born: 785 AC (Age 15)
Orientation: Hetrosexual
Home: Dinah's Apothecary
Settlement: Port Anstree
Mother: Ena Chase
Father: Malcolm Chase
Siblings
- Arabella Chase - age 22 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 12 | 13 | 8 | 10 |
| -2 | +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 18 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Survival +3, Arcana +1
Abilities:
- Wild Shape. Jose can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Jose is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common, Elvish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 20 gp | "Healing with Plants: A Complete Guide" |
By Galionan Auglaraan A hefty tome detailing hundreds of herbs and there medicinal uses. When making a herbalism kit check with proficiency, you can consult this book to gain +2 to the check. You can only consult one book per check. |
5 lbs. |
| 1 | Child's drawing | A child's drawing of a frog. | ||
| 1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 4 sp 7 cp | Money Pouch | Jose's money pouch. It has 4 sp and 7 cp in it. | ¼ lb. |
| 1 | 5 gp | Padded | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |