Lorigosa's Apothecary

794 year old Halfling construction, small sized

Location: Antinton

Owned by: Lorigosa Rumhand

A small Cob-walled home with round windows. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.

Occupants

Name Role Age Gender Race Description
Amalda Baghair-Rumhand Druid 62 Female Halfling She is an adult halfling with grey eyes, long flowing strawberry hair, and light brown skin.
Cameld Rumhand 11 Female Halfling She is a halfling child with brown eyes, scruffy brown hair, and medium brown skin.
Caraman Baghair Arch-Druid's Apprentice 18 Male Halfling He is an adolescent halfling with hazel eyes, brown hair worn in a rounded bowl cut, and dark brown skin.
Dobadim Rumhand Druid 85 Male Halfling He is an elderly halfling with brown eyes, silver hair in a ponytail, a clean shaven face, and medium brown skin.
Jemimla Baghair-Rumhand 10 Female Halfling She is a halfling child with brown eyes, dark-brown hair in a plait, and medium brown skin.
Laur Rumhand 8 Female Halfling She is a halfling child with brown eyes, shoulder-length brown hair, and medium brown skin.
Lorigosa Rumhand Arch-Druid 95 Female Halfling She is an elderly halfling with brown eyes, long curly white hair, and dark brown skin.
Pansy Rumhand Housekeeper 37 Female Halfling She is an adult halfling with brown eyes, dyed black hair in a plait, and dark brown skin.
Pervincra Rumhand 12 Female Halfling She is a halfling child with brown eyes, short curly black hair, and dark brown skin.
Saradooc Baghair-Rumhand Housekeeper 58 Male Halfling He is an adult halfling with brown eyes, a horseshoe of dark-brown hair, bushy sideburns, and medium brown skin.
Tantalva Baghair-Rumhand Housekeeper 26 Female Halfling She is an adult halfling with grey eyes, very short light-brown hair, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 92% and 92% of their base value.

Available Price Value Item Rarity Description
2 440 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 170 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 250 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
2 46 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 92 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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