Caraman Baghair

Male Halfling Arch-Druid's Apprentice

He is an adolescent halfling with hazel eyes, brown hair worn in a rounded bowl cut, and dark brown skin.

Personality Traits: Lost Faith.

Alignment: neutral.

Born: 782 AC (Age 18)

Orientation: Hetrosexual

Home: Lorigosa's Apothecary

Settlement: Antinton

Mother: Mimolinnia Baghair

Father: Sado Baghair

Siblings

Statistics

STRDEXCONWISINTCHR
10 12 9 12 9 9
+1 +1

ACHPPassive
Perception
Speed
12 16 11 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Survival +3

Abilities:

  • Lucky. When Caraman rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Caraman has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Caraman can move through the space of any creature that is of a size larger than small.
  • Wild Shape. Caraman can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Caraman is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 A matchbook A matchbook containing 2 matches.
1 1 sp Club A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk 2 lbs.
1 2 gp Electrum ring A plain electrum band.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 2 gp 7 sp 4 cp Money Pouch Caraman's money pouch. It has 1 gp, 16 sp and 14 cp in it. ⅝ lb.
1 1 gp 4 sp 5 cp Quartz earring A gilded copper earring, with a small quartz inset.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.
2 1 gp Sprig of mistletoe A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

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