Amalda Baghair-Rumhand
Female Halfling Druid
She is an adult halfling with grey eyes, long flowing strawberry hair, and light brown skin.
Personality Traits: Patient, Serious, Personable.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 738 AC (Age 62)
Orientation: Hetrosexual
Home: Lorigosa's Apothecary
Settlement: Antinton (immigrated from Amethworth Beacon)
Spouse: Saradooc Baghair-Rumhand
Mother: Jessada Proudhair-Baghair
Father: Mondman Proudhair-Baghair
Children
- Tantalva Baghair-Rumhand - age 26 ♀
- Redic Baghair-Rumhand - age 15 ♂
- Jemimla Baghair-Rumhand - age 10 ♀
Siblings
- Ansego Proudhair-Baghair - age 68 ♂
- Carlodo Proudhair-Baghair - age 65 ♂
- Amaldawan Proudhair-Baghair - age 60 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 13 | 11 | 12 | 8 | 9 |
| +1 | +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 16 | 11 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Animal Handling +3, Medicine +3
Abilities:
- Lucky. When Amalda rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Amalda has advantage on saving throws against being frightened.
- Halfling Nimbleness. Amalda can move through the space of any creature that is of a size larger than small.
- Wild Shape. Amalda can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Amalda is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 3 sp 3 cp | A solid gilded copper neck ring | A chorded gilded copper band, with a loop clasp, worn around the neck. | |
| 2 | Chewed gum | A piece of chewed gum. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Saradooc" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 1 gp 2 sp | Money Pouch | Amalda's money pouch. It has 12 sp in it. | ¼ lb. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 2 gp | Shovel | 5 lbs. | |
| 1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |