Amalda Baghair-Rumhand

Female Halfling Druid

She is an adult halfling with grey eyes, long flowing strawberry hair, and light brown skin.

Personality Traits: Patient, Serious, Personable.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 738 AC (Age 62)

Orientation: Hetrosexual

Home: Lorigosa's Apothecary

Settlement: Antinton (immigrated from Amethworth Beacon)

Spouse: Saradooc Baghair-Rumhand

Mother: Jessada Proudhair-Baghair

Father: Mondman Proudhair-Baghair

Children

Siblings

Statistics

STRDEXCONWISINTCHR
12 13 11 12 8 9
+1 +1 +1 -1

ACHPPassive
Perception
Speed
13 16 11 25 ft.

Alignment: neutral good

Size: Small

Actions:

  • Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Animal Handling +3, Medicine +3

Abilities:

  • Lucky. When Amalda rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Amalda has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Amalda can move through the space of any creature that is of a size larger than small.
  • Wild Shape. Amalda can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Amalda is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 3 sp 3 cp A solid gilded copper neck ring A chorded gilded copper band, with a loop clasp, worn around the neck.
2 Chewed gum A piece of chewed gum.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Saradooc" engraved on the inside.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 1 gp 2 sp Money Pouch Amalda's money pouch. It has 12 sp in it. ¼ lb.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 2 gp Shovel 5 lbs.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

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