Amaldawan Proudhair-Baghair
Female Halfling Housekeeper
She is an adult halfling with brown eyes, long curly black hair, and medium brown skin.
Personality Traits: Tense, Pessimistic.
Alignment: neutral.
She is a follower of Marlon. (NG)
Born: 740 AC (Age 60)
Orientation: Homosexual
Home: Orchard
Settlement: Amethworth Beacon
Mother: Jessada Proudhair-Baghair
Father: Mondman Proudhair-Baghair
Siblings
- Ansego Proudhair-Baghair - age 68 ♂
- Carlodo Proudhair-Baghair - age 65 ♂
- Amalda Baghair-Rumhand - age 62 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 13 | 11 | 11 | 8 | 9 |
| +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Nature +1
Abilities:
- Lucky. When Amaldawan rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Amaldawan has advantage on saving throws against being frightened.
- Halfling Nimbleness. Amaldawan can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common, Otterese (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 cp | Arrow | 1 lb. | |
| 1 | 15 gp 2 sp 5 cp | Elaborate Quartz broach | An elaborate electrum broach, with a 5 small quartz gems inset. | |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 1 gp 2 sp 2 cp | Money Pouch | Amaldawan's money pouch. It has 10 sp and 22 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 2 | Rusty nail | A rusty old nail. | ||
| 1 | 13 gp | Splendid Quartz necklace | A gold necklace, with 4 small quartz gems hanging from it. |