Dobadim Rumhand
Male Halfling Druid
He is an elderly halfling with brown eyes, silver hair in a ponytail, a clean shaven face, and medium brown skin.
Personality Traits: Tired, Kind.
Alignment: neutral good.
Born: 715 AC (Age 85)
Orientation: Hetrosexual
Home: Lorigosa's Apothecary
Settlement: Antinton
Spouse: Lorigosa Rumhand
Mother: Mandand Rumhand (Deceased)
Father: Griffim Rumhand (Deceased)
Children
- Saradooc Baghair-Rumhand - age 58 ♂
Siblings
- Pervda Smallhand - age 85 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 13 | 12 | 11 | 9 | 9 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 18 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Medicine +2, Animal Handling +2
Abilities:
- Lucky. When Dobadim rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Dobadim has advantage on saving throws against being frightened.
- Halfling Nimbleness. Dobadim can move through the space of any creature that is of a size larger than small.
- Wild Shape. Dobadim can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Dobadim is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 12 gp 5 sp | A bracelet | A cord of platted leather with a small number of adamant beads. | |
| 1 | 50 gp | Alchemist's supplies | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Lorigosa" engraved on the inside. | |
| 1 | 2 gp 8 cp | Money Pouch | Dobadim's money pouch. It has 1 gp, 8 sp and 28 cp in it. | ¾ lb. |
| 1 | 4 cp | Pewter septum ring | A thick pewter hoop, worn through the nose. | |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
| 1 | 1 cp | Torch | A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage. | 1 lb. |
| 1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |