Anthiil's Apothecary

96 year old Halfling construction, small sized

Location: Alworth

Owned by: Anthiil

A newly built half-timbered house. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Anthiil Arch-Druid 92 Female Elfling She is an adult elfling with silver eyes, long tied back dyed red hair, and light pink skin.
Laurane Goodrogers-John Arch-Druid's Apprentice 18 Female Halfling She is an adolescent halfling with amber eyes, long flowing dyed blond hair, and medium brown skin.
Selinnor Oremine Arch-Druid's Apprentice 76 Female Dwelf She is an adolescent dwelf with grey eyes, red hair in a ponytail, and pale white skin.

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 93% and 119% of their base value.

Available Price Value Item Rarity Description
1 550 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
1 150 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
5 55 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 110 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 350 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
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