Selinnor Oremine
Female Dwelven Arch-Druid's Apprentice
She is an adolescent dwelf with grey eyes, red hair in a ponytail, and pale white skin.
Personality Traits: Jumpy, Daring.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 724 AC (Age 76)
Orientation: Hetrosexual
Home: Anthiil's Apothecary
Settlement: Alworth
Mother: Amalny Oremine
Father: Thráur Oremine (Deceased)
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 13 | 12 | 8 | 8 |
| -2 | +1 | +1 | +1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 18 | 11 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Darkvision
Actions:
- Club. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Arcana +1, Medicine +3
Abilities:
- Fey Ancestry. Selinnor has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Wild Shape. Selinnor can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Selinnor is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Halfling, Elvish, Dwarvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 28 gp 5 sp | Amethyst electrum chain bracelet | uncommon | A short chain of tiny electrum links, with a medium amethyst attached. | |
| 1 | 1 sp | Club | common | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 5 gp | Healer's Kit | common | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 3 sp 8 cp | Money Pouch | common | Selinnor's money pouch. It has 2 sp and 18 cp in it. | ⅜ lb. |
| 1 | 25 gp | Scimitar | common | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 1 cp | Sling bullet | common | 1½ lbs. | |
| 1 | 1 gp | Sprig of mistletoe | common | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | |
| 1 | 45 gp | Studded Leather | common | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |