Anthiil

Female Elfling Arch-Druid

She is an adult elfling with silver eyes, long tied back dyed red hair, and light pink skin.

Personality Traits: Mean, Evasive, Tolerant.

Alignment: chaotic evil.

She is a follower of Kalis. (CE)

Born: 708 AC (Age 92)

Orientation: Hetrosexual

Home: Anthiil's Apothecary

Settlement: Alworth

Mother: Mulutee (Deceased)

Father: Marmffo (Deceased)

Lore

Author of the popular survival guide "What Not To Eat."

Adventures

Statistics

STRDEXCONWISINTCHR
10 14 12 14 11 11
+2 +1 +2

ACHPPassive
Perception
Speed
14 36 12 25 ft.

Alignment: chaotic evil

Size: Small

Actions:

  • Light hammer. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Light hammer. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Insight +5, Nature +3

Abilities:

  • Lucky. When Anthiil rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Anthiil has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Anthiil can move through the space of any creature that is of a size larger than small.
  • Wild Shape. Anthiil can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Anthiil is a spellcaster. Her spellcasting ability is wis (spell save DC 13, +5 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Halfling, Elvish, Common

Inventory

Quantity Value Item Rarity Description Weight
2 30 gp "What Not To Eat" (Signed) uncommon By Anthiil

What at first looks like a wilderness survival guide on closer inspection is reveals itself to be a poisoners handbook, packed with detailed and accurate information covering doses required to achieve different effects, from a mild tingle to a painful death. It has been signed by the author.
5 lbs.
1 Doodles common Some scribblings on a small scrap of paper.
1 Door Key common The key to Anthiil's Apothecary.
1 2 gp Holy Symbol (Kalis) common A holy symbol in the shape of a skull.
1 2 gp Light hammer common A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 1 gp 2 sp 5 cp Money Pouch common Anthiil's money pouch. It has 12 sp and 5 cp in it. ⁵⁄₁₆ lb.
1 10 gp Shield common Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 45 gp Studded Leather common Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 5 sp Tinderbox common This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.
1 10 gp Yew wand common A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.

Download as Fantasy Grounds NPC

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