Anthiil
Female Elfling Arch-Druid
She is an adult elfling with silver eyes, long tied back dyed red hair, and light pink skin.
Personality Traits: Mean, Evasive, Tolerant.
Alignment: chaotic evil.
She is a follower of Kalis. (CE)
Born: 708 AC (Age 92)
Orientation: Hetrosexual
Home: Anthiil's Apothecary
Settlement: Alworth
Mother: Mulutee (Deceased)
Father: Marmffo (Deceased)
Lore
Author of the popular survival guide "What Not To Eat."
Adventures
- Wolf Spider Venom: Obtain the rarest of venoms
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 14 | 12 | 14 | 11 | 11 |
| +2 | +1 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 36 | 12 | 25 ft. |
Alignment: chaotic evil
Size: Small
Actions:
- Light hammer. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Light hammer. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Insight +5, Nature +3
Abilities:
- Lucky. When Anthiil rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Anthiil has advantage on saving throws against being frightened.
- Halfling Nimbleness. Anthiil can move through the space of any creature that is of a size larger than small.
- Wild Shape. Anthiil can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Anthiil is a spellcaster. Her spellcasting ability is wis (spell save DC 13, +5 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Halfling, Elvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 2 | 30 gp | "What Not To Eat" (Signed) | uncommon |
By Anthiil What at first looks like a wilderness survival guide on closer inspection is reveals itself to be a poisoners handbook, packed with detailed and accurate information covering doses required to achieve different effects, from a mild tingle to a painful death. It has been signed by the author. |
5 lbs. |
| 1 | Doodles | common | Some scribblings on a small scrap of paper. | ||
| 1 | Door Key | common | The key to Anthiil's Apothecary. | ||
| 1 | 2 gp | Holy Symbol (Kalis) | common | A holy symbol in the shape of a skull. | |
| 1 | 2 gp | Light hammer | common | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 1 gp 2 sp 5 cp | Money Pouch | common | Anthiil's money pouch. It has 12 sp and 5 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 10 gp | Shield | common | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 45 gp | Studded Leather | common | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
| 1 | 5 sp | Tinderbox | common | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |
| 1 | 10 gp | Yew wand | common | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 1 lb. |