Septimus' Occult Apothecary

15 year old Human construction, large sized

Location: Port Walbrook

Owned by: Septimus Cox

A recently constructed half-timbered house. A statue of the deity Caspio stands outside. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Callie Cox Medic 42 Female Human She is an adult human with blue eyes, long styled blond and grey streaked hair, and olive skin.
Ezra Pool Arch-Druid's Apprentice 16 Male Human He is an adolescent human with grey eyes, short auburn hair in a side parting, and light pink skin.
Geoffrey Cox 9 Male Human He is a human child with blue eyes, short curly light-brown hair, and olive skin.
Guillelmus Pool Arch-Druid's Apprentice 12 Male Human He is an adolescent human with grey eyes, auburn hair in braids, and light pink skin.
Hazel Banks Arch-Druid's Apprentice 16 Female Human She is an adolescent human with amber eyes, short black hair in a side parting, and medium brown skin.
Patience Cox 5 Female Human She is a human child with green eyes, scruffy blond hair, and olive skin.
Septimus Cox Arch-Druid 56 Male Human He is an elderly human with amber eyes, short silver hair, a full beard, and light brown skin.
Sylvester Cook-Small Arch-Druid's Apprentice 15 Male Human He is an adolescent human with hazel eyes, short curly dark-brown hair, and medium brown skin.
Tamar Mather Arch-Druid's Apprentice 12 Female Human She is an adolescent human with grey eyes, short dyed bright red hair, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 90% and 93% of their base value.

Available Price Value Item Rarity Description
1 1,800 gp 1,920 gp Oil of etherealness rare Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the spell for 1 hour.
1 160 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 270 gp 300 gp Potion of gaseous form rare When you drink this potion, you gain the effect of the spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion's container seems to hold fog that moves and pours like water.
1 2,700 gp 3,000 gp Potion of giant strength (fire giant) rare When you drink this potion, your Strength score changes to 25 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
1 1,800 gp 2,000 gp Potion of giant strength (frost or stone giant) rare When you drink this potion, your Strength score changes to 23 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
7 46 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 92 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 270 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
1 160 gp 180 gp Potion of water breathing uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
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