Septimus' Occult Apothecary
15 year old Human construction, large sized
Location: Port Walbrook
Owned by: Septimus Cox
A recently constructed half-timbered house. A statue of the deity Caspio stands outside. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Callie Cox | Medic | 42 | Female | Human | She is an adult human with blue eyes, long styled blond and grey streaked hair, and olive skin. |
Ezra Pool | Arch-Druid's Apprentice | 16 | Male | Human | He is an adolescent human with grey eyes, short auburn hair in a side parting, and light pink skin. |
Geoffrey Cox | 9 | Male | Human | He is a human child with blue eyes, short curly light-brown hair, and olive skin. | |
Guillelmus Pool | Arch-Druid's Apprentice | 12 | Male | Human | He is an adolescent human with grey eyes, auburn hair in braids, and light pink skin. |
Hazel Banks | Arch-Druid's Apprentice | 16 | Female | Human | She is an adolescent human with amber eyes, short black hair in a side parting, and medium brown skin. |
Patience Cox | 5 | Female | Human | She is a human child with green eyes, scruffy blond hair, and olive skin. | |
Septimus Cox | Arch-Druid | 56 | Male | Human | He is an elderly human with amber eyes, short silver hair, a full beard, and light brown skin. |
Sylvester Cook-Small | Arch-Druid's Apprentice | 15 | Male | Human | He is an adolescent human with hazel eyes, short curly dark-brown hair, and medium brown skin. |
Tamar Mather | Arch-Druid's Apprentice | 12 | Female | Human | She is an adolescent human with grey eyes, short dyed bright red hair, and light brown skin. |
Family Tree
- Septimus Cox (♂/56) + Callie Cox nee Dickenson (♀/42/Septimus' wife)
- Geoffrey Cox (♂/9/Septimus' son)
- Patience Cox (♀/5/Septimus' daughter)
Items for sale
At this location, items are priced between 90% and 93% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
2 | 440 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
1 | 81 gp | 90 gp | Philter of love | uncommon | The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. |
1 | 190 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 250 gp | 270 gp | Potion of diminution | rare | When you drink this potion, you gain the "reduce" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process. |
1 | 450 gp | 500 gp | Potion of flying | very rare | When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it. |
1 | 280 gp | 300 gp | Potion of gaseous form | rare | When you drink this potion, you gain the effect of the spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion's container seems to hold fog that moves and pours like water. |
1 | 140 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
2 | 250 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
2 | 47 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 160 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |