Septimus' Occult Apothecary
15 year old Human construction, large sized
Location: Port Walbrook
Owned by: Septimus Cox
A recently constructed half-timbered house. A statue of the deity Caspio stands outside. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Callie Cox | Medic | 42 | Female | Human | She is an adult human with blue eyes, long styled blond and grey streaked hair, and olive skin. |
Ezra Pool | Arch-Druid's Apprentice | 16 | Male | Human | He is an adolescent human with grey eyes, short auburn hair in a side parting, and light pink skin. |
Geoffrey Cox | 9 | Male | Human | He is a human child with blue eyes, short curly light-brown hair, and olive skin. | |
Guillelmus Pool | Arch-Druid's Apprentice | 12 | Male | Human | He is an adolescent human with grey eyes, auburn hair in braids, and light pink skin. |
Hazel Banks | Arch-Druid's Apprentice | 16 | Female | Human | She is an adolescent human with amber eyes, short black hair in a side parting, and medium brown skin. |
Patience Cox | 5 | Female | Human | She is a human child with green eyes, scruffy blond hair, and olive skin. | |
Septimus Cox | Arch-Druid | 56 | Male | Human | He is an elderly human with amber eyes, short silver hair, a full beard, and light brown skin. |
Sylvester Cook-Small | Arch-Druid's Apprentice | 15 | Male | Human | He is an adolescent human with hazel eyes, short curly dark-brown hair, and medium brown skin. |
Tamar Mather | Arch-Druid's Apprentice | 12 | Female | Human | She is an adolescent human with grey eyes, short dyed bright red hair, and light brown skin. |
Family Tree
- Septimus Cox (♂/56) + Callie Cox nee Dickenson (♀/42/Septimus' wife)
- Geoffrey Cox (♂/9/Septimus' son)
- Patience Cox (♀/5/Septimus' daughter)
Items for sale
At this location, items are priced between 90% and 93% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
2 | 440 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
1 | 82 gp | 90 gp | Philter of love | uncommon | The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. |
1 | 160 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
1 | 240 gp | 270 gp | Potion of diminution | rare | When you drink this potion, you gain the "reduce" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process. |
2 | 140 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
3 | 47 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 160 gp | 180 gp | Potion of heroism | rare | For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling. |
1 | 92 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 160 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |