Septimus Cox
Male Human Arch-Druid
He is an elderly human with amber eyes, short silver hair, a full beard, and light brown skin.
Personality Traits: Downbeat.
Alignment: chaotic neutral.
He is a follower of Caspio. (CG)
Born: 745 AC (Age 56)
Orientation: Hetrosexual
Home: Septimus' Occult Apothecary
Settlement: Port Walbrook
Spouse: Callie Cox
Mother: Rokilda Cox (Deceased)
Father: Colin Cox (Deceased)
Children
- Colin Cox the 2nd - age 13 ♂
- Rose Cox - age 12 ♀
- Geoffrey Cox - age 9 ♂
- Patience Cox - age 5 ♀
Siblings
- Jane Martin - age 47 ♀
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
9 | 11 | 10 | 14 | 11 | 11 |
+2 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
12 | 32 | 12 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Actions:
- Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
- Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Religion +3, Perception +5
Abilities:
- Wild Shape. Septimus can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Septimus is a spellcaster. His spellcasting ability is wis (spell save DC 13, +5 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 50 gp | Alchemist's supplies | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
3 | Chewed gum | A piece of chewed gum. | ||
1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Callie" engraved on the inside. | |
1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
1 | 2 gp 5 sp 6 cp | Money Pouch | Septimus' money pouch. It has 25 sp and 6 cp in it. | ⅝ lb. |
1 | 2 sp | Quarterstaff | A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk | 4 lbs. |
1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |
1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |