Tamar Mather

Female Human Arch-Druid's Apprentice

She is an adolescent human with grey eyes, short dyed bright red hair, and light brown skin.

Personality Traits: Responsible.

Alignment: neutral.

Born: 788 AC (Age 12)

Orientation: Hetrosexual

Home: Septimus' Occult Apothecary

Settlement: Port Walbrook

Mother: Katerina Mather

Father: Wido Mather

Siblings

Statistics

STRDEXCONWISINTCHR
10 8 10 11 10 11
-1

ACHPPassive
Perception
Speed
10 16 10 30 ft.

Alignment: neutral

Size: Medium

Actions:

  • Scimitar. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Dagger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Insight +2, Arcana +2

Abilities:

  • Wild Shape. Tamar can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Tamar is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common

Inventory

Quantity Value Item Rarity Description Weight
1 50 gp Alchemist's supplies common These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 2 gp Dagger common A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 20 gp 4 sp 5 cp Grandiose Quartz necklace common A gilded copper necklace, with a string of 8 medium quartz gems.
1 25 gp 3 sp 5 cp Jade gilded copper chain bracelet uncommon A short chain of tiny gilded copper links, with a medium jade attached.
1 10 gp Leather common Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 2 gp 6 cp Money Pouch common Tamar's money pouch. It has 2 gp and 6 cp in it. ³⁄₁₆ lb.
1 Pouch of oregano common A small pouch containing dried oregano. It has lost its potency.
1 25 gp Scimitar common A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 10 gp Shield common Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 gp Totem common A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.
1 1 gp Vial common

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