Tamar Mather
Female Human Arch-Druid's Apprentice
She is an adolescent human with grey eyes, short dyed bright red hair, and light brown skin.
Personality Traits: Responsible.
Alignment: neutral.
Born: 788 AC (Age 12)
Orientation: Hetrosexual
Home: Septimus' Occult Apothecary
Settlement: Port Walbrook
Mother: Katerina Mather
Father: Wido Mather
Siblings
- Wilson Mather - age 11 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 8 | 10 | 11 | 10 | 11 |
| -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 16 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Scimitar. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Dagger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Insight +2, Arcana +2
Abilities:
- Wild Shape. Tamar can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Tamar is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 50 gp | Alchemist's supplies | common | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 2 gp | Dagger | common | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 20 gp 4 sp 5 cp | Grandiose Quartz necklace | common | A gilded copper necklace, with a string of 8 medium quartz gems. | |
| 1 | 25 gp 3 sp 5 cp | Jade gilded copper chain bracelet | uncommon | A short chain of tiny gilded copper links, with a medium jade attached. | |
| 1 | 10 gp | Leather | common | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 2 gp 6 cp | Money Pouch | common | Tamar's money pouch. It has 2 gp and 6 cp in it. | ³⁄₁₆ lb. |
| 1 | Pouch of oregano | common | A small pouch containing dried oregano. It has lost its potency. | ||
| 1 | 25 gp | Scimitar | common | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 10 gp | Shield | common | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 1 gp | Totem | common | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | |
| 1 | 1 gp | Vial | common |