Bel-Edai
An elven hamlet, Pop. 230
A clearing where young elves relax after a days work provides this hamlet with a focal point, with dwellings built into the surrounding trees and pathways to those further away. The builders have used living trees as part of the hamlet's construction. It is known for it's noble households.
The primary languages of the settlement are Elvish and Common.
Faction: Broaye
Demographics: Elf 98% (230), Tiefling < 1% (1), Human < 1% (1), Otterfolk < 1% (1), Half-Elf < 1% (1) (Total: 234)
Elevation 2,330 feet.
Travel
- Follow the bridleway
east
The signpost reads: - Tanis Ganton, an elven village, 2¾ miles
- Carlcombe, a human village, 6½ miles
- Follow the bridleway
west
The signpost reads: - Gorazavriv, a dragonborn hamlet, 2½ miles
- Rorimham, a human village, 17 miles
- Follow the footpath
north-west
The signpost reads: - Warringdon Docks North, a dock, 13 miles
- Follow the footpath
north-east
The signpost reads: - Cleckheawood, a human village, 6½ miles
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Bel-Edai Junction South, a crossroads, ½ mile away
- Gorazavriv Junction, a crossroads, 2¼ miles away
- Tanis Ganton, an elven village, 2¼ miles away
- Tanis Ganton Junction, a crossroads, 2½ miles away
- Tanis Ganton Crossing, a crossroads, 3 miles away
- Chudpool, a human hamlet, 3 miles away
- Archshire Junction North, a crossroads, 3 miles away
- Huntingforth, a human village, 3 miles away
- Chatden Docks, a dock, 3 miles away
- Archshire, a halfling village, 3 miles away
- Archshire Junction South, a crossroads, 3¼ miles away
- Chatden Junction South, a crossroads, 3¼ miles away
- Archshire Bridge East, a bridge, 3½ miles away
- Bandit Camp, a bandit-camp, 3½ miles away
- Bel-Carador Junction Bridge, a bridge, 3½ miles away
- Bandit Camp, a bandit-camp, 3½ miles away
- Huntingforth Docks, a dock, 3½ miles away
- Chatden, an otterfolk hamlet, 3½ miles away
- Huntingforth Junction North, a crossroads, 3½ miles away
- Archshire Bridge West, a bridge, 4 miles away
- Dolphworth Bridge, a bridge, 4 miles away
- Bandit Camp, a bandit-camp, 4¼ miles away
- Chatden Junction North, a crossroads, 4¼ miles away
- Dolphworth, a halfling hamlet, 4½ miles away
- Eglaworth Docks, a dock, 4½ miles away
- Eldiil Junction, a crossroads, 4¾ miles away
- Dolphworth Docks, a dock, 4¾ miles away
- Eglaworth Junction North, a crossroads, 4¾ miles away
- Camp Karhurk, a goblin hamlet, 5 miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
- Aldiva Mate of Huntingforth - Female Human Custodian, age 29
- Glorfinas Finwir Slendellus of Tanis Ganton - Male Elf Gardener, age 204
- Threlher Denedan Ildenyr of Eldiil - Male Elf Messenger, age 114
- Nerdaas Elebren Alvar of Tanis Ganton - Female Elf Painter, age 148
- Felagundlin Imboil Trani - Male Elf Soothsayer, age 178
- Elmoas Penlodlas Sigilrr of Tanis Ganton - Male Elf Woodcarver, age 515
Specialty Buildings
These buildings have a specialized function in the town.
- A shrine to Caspio.
- Temple of Marlon, with 4 devotees.
- Amicable Edaiel's Pub.
- Ranger's Guild Hall, with 2 people.
Shops
These dwellings have a shopfront where items are sold. Click on the dwelling to see it's inventory.
- Vaulonth's Old-Clothes, with 13 people.
- Findidir's Tailors, with 15 people.
Other Traders
- Indision's Cobblers, with 7 people.
- Celebrinien's Cobblers, with 11 people.
- Laeliun's Stylish Furriers, with 10 people.
- Galath's Weavers, with 11 people.
Nobles
- Dill's Manor, with 5 people.
- Erkowe's Manor, with 13 people.
- Teldengil's Manor, with 11 people.
Residences & Agriculture
- Barley Field, with 12 people.
- Barley Field, with 11 people.
- Barley Field, with 13 people.
- Barley Field, with 10 people.
- Barley Field, with 13 people.
- Fisherman, with 8 people.
- Orchard, with 11 people.
- Potato Field, with 10 people.
- Vegetable Garden, with 13 people.
- Wheat Field, with 13 people.