Tanis Olas
An elven village, Pop. 310
An ancient oak tree provides this village with a focal point, with pathways radiating out from it. The builders have used living trees as part of the village's construction. It is known for it's noble households.
The primary languages of the settlement are Elvish and Common.
Faction: Astrus
Demographics: Elf 99% (304), Otterfolk < 1% (2) (Total: 306)
Elevation 1,960 feet.
Travel
- Follow the highway
north-east
The signpost reads: - Bel-Eronder, an elven village, 2½ miles
- Port Tangshire, a halfling village and port, 6 miles
- Milnridge, a human village, 12 miles
- Thieril, an elven village, 15 miles
- Balvullrax, a dragonborn hamlet, 18 miles
- Follow the highway
south-east
The signpost reads: - Brookstable, a human village, 2¼ miles
- Keyning, a human hamlet, 8½ miles
- Elemil, an elven village, 11 miles
- Rowashire, a human village, 13 miles
- Rowashire Docks, a dock, 13 miles
- Follow the footpath
south-west
The signpost reads: - Shaciarax, a tiny elven hamlet, 2½ miles
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Tanis Olas Crossing, a crossroads, ⅝ mile away
- Bel-Eronder, an elven village, 1 miles away
- Bel-Eronder Junction East, a crossroads, 1¼ miles away
- Bel-Eronder Junction West, a crossroads, 1½ miles away
- Brookstable, a human village, 2 miles away
- Chertden Junction South, a crossroads, 2 miles away
- Plyden Junction West, a crossroads, 2¼ miles away
- Chertden, an otterfolk village, 2½ miles away
- Plyden, an otterfolk village, 2½ miles away
- Chertden Junction East, a crossroads, 2½ miles away
- Chertden Junction North, a crossroads, 2¾ miles away
- Moxden, an otterfolk village, 2¾ miles away
- Plyden Junction East, a crossroads, 3 miles away
- Moxden Junction North, a crossroads, 3 miles away
- Moxden Junction South, a crossroads, 3 miles away
- Bandit Camp, a bandit-camp, 3¼ miles away
- Bandit Camp, a bandit-camp, 3½ miles away
- Brackend Junction, a crossroads, 3¾ miles away
- Port Brackend, a human hamlet and port, 4 miles away
- Port Tangshire, a halfling village and port, 4 miles away
- Bandit Camp, a bandit-camp, 4¼ miles away
- Camp Digort, an orcish hamlet, 4½ miles away
- Tanis Yranri, an elven hamlet, 4½ miles away
- Alster Docks, a dock, 4¾ miles away
- Alster Junction, a crossroads, 4¾ miles away
- Tanis Yranri Docks, a dock, 4¾ miles away
- Camp Digort Docks, a dock, 4¾ miles away
- Alster, a human village, 5 miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
- Eledhri of Bel-Eronder - Female Elf Custodian, age 254
- Indeel - Female Elf Custodian, age 193
- Elebrida of Bel-Eronder - Female Elf Gardener, age 112
- Frealee of Plyden - Male Otterfolk Merchant, age 26
- Thiendis - Female Elf Merchant, age 198
- Curuhil of Tanis Selakth - Male Elf Messenger, age 359
- Eldith - Female Elf Sage, age 451
- Curuin of Bel-Eronder - Male Elf Soothsayer, age 437
Specialty Buildings
These buildings have a specialized function in the town.
- Temple of Solina, with 4 devotees.
- The Basket & Book Tavern.
- Tanis Olas Watch House.
Shops
These dwellings have a shopfront where items are sold. Click on the dwelling to see it's inventory.
- Curufinnar's Apothecary, with 12 people.
- Haldas' Bakers, with 5 people.
- Saeros' Barbers, with 11 people.
- Angrouil's Discount Butchers, with 14 people.
- Denetant's Grocers and Sundries, with 13 people.
- Elwiin's Dazzling Jewellers, with 11 people.
- Edheel's Pâtisserie, with 10 people.
- Eleboir's Pâtisserie, with 15 people.
- Finain's Saddlers and Harness-Makers, with 10 people.
- Thrannor's Discount Tailors, with 9 people.
Other Traders
Cobblers
- Amropheth's Comfortable Cobblers, with 10 people.
Furriers
- Saeroskil's Bespoke Furriers, with 12 people.
- Erostir-Fenkepejur's Furriers, with 7 people.
- Gheshan's Furriers, with 9 people.
Lawyer/advocates
- Eledheil the First's Advocates, with 14 people.
Weavers
- Nimrodas' Weavers, with 9 people.
Nobles
- Indisdis' Manor, with 15 people.
Residences & Agriculture
- Barley Field, with 12 people.
- Barley Field, with 8 people.
- Dairy, with 14 people.
- Orchard, with 10 people.
- Orchard, with 7 people.
- Potato Field, with 8 people.
- Potato Field, with 9 people.
- Vegetable Garden, with 2 people.
- Vegetable Garden, with 10 people.
- Wheat Field, with 8 people.
- Wheat Field, with 10 people.
- Wheat Field, with 4 people.