Dacitedeep
A dwarven hamlet, Pop. 170
This hamlet is built into a natural cave system, with winding passageways and underground lakes. Tunnels have been dug specifically to route water from the nearby river. The waterfalls are used to power devices.
The primary languages of the settlement are Dwarvish and Common.
Faction: Broaye
Demographics: Dwarf 93% (161), Half-Dwarf 6% (10), Elf < 1% (1), Human < 1% (1), Giant < 1% (1) (Total: 174)
Elevation 3,100 feet.
Travel
- Follow the highway
north
The signpost reads: - Dacitedeep Docks, a dock, 1 miles
- Follow the highway
south-east
The signpost reads:
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Bandit Camp, a bandit-camp, 1¾ miles away
- Peridotitepass Docks, a dock, 2 miles away
- Lath Amarir Docks South, a dock, 2 miles away
- Bandit Camp, a bandit-camp, 2 miles away
- Peridotitepass, a dwarven hamlet, 2¼ miles away
- Norgkun's Rest, a tiny giant hamlet, 2½ miles away
- Lath Amarir Docks North, a dock, 2½ miles away
- Dorchesforth Docks South, a dock, 2½ miles away
- Camp Volrit, a giant hamlet, 2¾ miles away
- Bandit Camp, a bandit-camp, 2¾ miles away
- Lath Amarir Crossing, a crossroads, 2¾ miles away
- Tutturnville, a tiny goblin hamlet, 2¾ miles away
- Dorchesforth, a human hamlet, 3 miles away
- Maldown, a human hamlet, 3½ miles away
- Elronin, an elven village, 3¾ miles away
- Skarnridge, a dwarven village, 3¾ miles away
- Bandit Camp, a bandit-camp, 3¾ miles away
- Elronin Junction, a crossroads, 4 miles away
- Tol-Arwerda Docks, a dock, 4¼ miles away
- Lath Amarir Bridge, a bridge, 4¼ miles away
- Lath Amarir Junction, a crossroads, 4¼ miles away
- Skarnridge Bridge, a bridge, 4¼ miles away
- Lath Amarir, an elven village, 4½ miles away
- Dorchesforth Docks North, a dock, 4½ miles away
- Elenda, an elven hamlet, 4½ miles away
- Port Tol-Arwerda, an elven village and port, 4½ miles away
- Serpentinitepass Junction, a crossroads, 4½ miles away
- Tol-Arwerda Junction, a crossroads, 5 miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
- Orodrmo son of Kinadur of Brynir - Male Elf Adventurer, age 255
- Dááin Platinumcandle - Female Dwarf Beggar, age 179
- Nauglórói son of Frerorn - Male Dwarf Spelunker, age 116
Specialty Buildings
These buildings have a specialized function in the town.
- A shrine to Caspio.
- A shrine to Marlon.
- Barracks, with 2 soldiers.
Shops
These dwellings have a shopfront where items are sold. Click on the dwelling to see it's inventory.
- Platinumcandle's Barbers, with 6 people.
- Glóórói's Jewellers, with 7 people.
- Camp's Tailors, with 2 people.
Other Traders
- Platinumcandle's Cobblers, with 6 people.
- Henry's Artisan Furriers, with 12 people.
- Coppereyes' Quality Masons, with 8 people.
Nobles
- Coppereyes' Manor, with 8 people.
Residences & Agriculture
- Hilltop Barley Field, with 7 people.
- Hilltop Orchard, with 4 people.
- Hilltop Orchard, with 7 people.
- Hilltop Vegetable Garden, with 7 people.
- Hilltop Vegetable Garden, with 6 people.
- Hilltop Wheat Field, with 3 people.
- Hilltop Wheat Field, with 9 people.
- Mushroom Cave, with 6 people.
Mineshafts
- Adamant Mineshaft, with 7 people.
- Cassiterite Mineshaft, with 5 people.
- Cassiterite Mineshaft, with 8 people.
- Cassiterite Mineshaft, with 12 people.
- Iron Mineshaft, with 6 people.
- Iron Mineshaft, with 7 people.
- Mithral Mineshaft, with 5 people.
- Mithral Mineshaft, with 7 people.
- Platinum Mineshaft, with 5 people.
- Platinum Mineshaft, with 9 people.