Eronton
A longfoot village, Pop. 200
Founded by Halflings
The hills of this hamlet are lined with doors, each leading to a cozy halfling-hole within.
Adventures
- Join The Adventurer's Guild: Find Adventurers Guild Halls under "Specialty Buildings" for more quests!
The primary languages of the settlement are Halfling and Common.
Faction: Broaye
Demographics: Human 70% (140), Longfoot 15% (30), Elf 9% (19), Otterfolk 2% (4), Halfling 2% (4), Elfling < 1% (2), Tiefling < 1% (2) (Total: 201)
Elevation 320 feet.
Travel
- Follow the bridleway
east
The signpost reads: - Eronton Docks South, a dock, ¼ mile
- Follow the footpath
north-west
The signpost reads: - Grimsden, an otterfolk village, 2½ miles
- Follow the byway
north-west
The signpost reads: - Val Vanndir, an elven village, 4¼ miles
- Eckingden, an otterfolk hamlet, 9½ miles
- Dacitedeep Docks, a dock, 21 miles
- Follow the footpath
south-west
The signpost reads: - Brutushire, a longfoot village, 3¼ miles
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Eronton Docks North, a dock, ½ mile away
- Elwin Docks South, a dock, ¾ mile away
- Grimsden, an otterfolk village, 2 miles away
- Elwin Docks North, a dock, 2 miles away
- Grimsden Junction, a crossroads, 2 miles away
- Whittleleigh, a human village, 2¼ miles away
- Elwin Junction, a crossroads, 2½ miles away
- Elwin, an elven hamlet, 2¾ miles away
- Whittleleigh Junction, a crossroads, 2¾ miles away
- Mexhurst Crossing, a crossroads, 3 miles away
- Val Vanndir Junction East, a crossroads, 3½ miles away
- Brutushire Docks, a dock, 3¾ miles away
- Bandit Camp, a bandit-camp, 3¾ miles away
- Bandit Camp, a bandit-camp, 3¾ miles away
- Val Vanndir, an elven village, 4 miles away
- Mexhurst Junction, a crossroads, 4 miles away
- Val Vanndir Junction West, a crossroads, 4 miles away
- Bandit Camp, a bandit-camp, 4¼ miles away
- Mexhurst, a human hamlet, 4½ miles away
- Port Crawridge, a human hamlet and port, 4¾ miles away
- Farsburn, a human village, 5 miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
- Elebras Tinuveth Amarauth of Elwin - Female Elf Beggar, age 498
- Glorfindenor Erkowe of Val Vanndir - Male Elf Beggar, age 434
- Khoolo of Grimsden - Male Otterfolk Beggar, age 17
- Sago Flowers of Brutushire - Male Human Beggar, age 59
- Vardanelnna Erkowe of Val Vanndir - Female Elf Beggar, age 412
- Galio Salgael Duskmehea of Val Vanndir - Male Elf Farm Hand, age 246
- Herugango Delong - Male Human Farm Hand, age 46
- Obramonon Delong - Male Human Farm Hand, age 57
Specialty Buildings
These buildings have a specialized function in the town.
- A shrine to Caspio.
- Temple of Marlon, with 4 devotees.
- Old Mandny's Tavern.
- Adventurer's Guild Hall, with 2 people.
Shops
These dwellings have a shopfront where items are sold. Click on the dwelling to see it's inventory.
- Laliama's Dapper Barbers, with 14 people.
- Caramnd's Tailors, with 5 people.
Other Traders
Cobblers
- Gooldfoot-Weston's Artisan Cobblers, with 7 people.
- Graves-Burke's Cobblers, with 13 people.
- Fargkun's Best Cobblers, with 7 people.
Furriers
- Graves-Burke's Furriers, with 11 people.
Masons
- Gooldfoot's Masons, with 3 people.
Nobles
- Flowers' Manor, with 9 people.
Residences & Agriculture
- Barley Field, with 11 people.
- Barley Field, with 7 people.
- Barley Field, with 5 people.
- Dairy, with 2 people.
- Orchard, with 2 people.
- Orchard, with 11 people.
- Orchard, with 7 people.
- Orchard, with 1 person.
- Orchard, with 11 people.
- Pipe-Leaf Field, with 4 people.
- Potato Field, with 2 people.
- Potato Field, with 7 people.
- Potato Field, with 11 people.
- Potato Field, with 5 people.
- Vegetable Garden, with 7 people.
- Vegetable Garden, with 3 people.
- Vegetable Garden, with 5 people.
- Wheat Field, with 3 people.