Seriis the First

Female Elven Housekeeper

She is an adult elf with copper eyes, scruffy dyed bright red hair, and medium brown skin.

Personality Traits: Candid, Kind, Serious.

Alignment: lawful good.

She is a follower of Solina. (LG)

Born: 636 AC (Age 163)

Orientation: Hetrosexual

Home: Orchard

Settlement: Tanis Selakth (immigrated from Serindaldir)

Spouse: Egalmothil the First

Mother: Elwinnel the Second

Father: Penloon the First

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 10 11 10 9
-2 +1

ACHPPassive
Perception
Speed
11 4 10 30 ft.

Alignment: lawful good

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Nature +2

Abilities:

  • Fey Ancestry. Seriis has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 5 cp Caltrops As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Egalmothil" engraved on the inside.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 5 gp Mirror, steel ½ lb.
1 7 sp Money Pouch Seriis' money pouch. It has 5 sp and 20 cp in it. ½ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

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