Hector Tailor
Male Human Arch-Druid
He is an adult human with blue eyes, a bald head, stubble, and olive skin.
Personality Traits: Impatient.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 778 AC (Age 23)
Orientation: Hetrosexual
Home: Tailor's Quality Apothecary
Settlement: Huyfield
Spouse: Enid Tailor
Mother: Idonea Tailor
Father: Donald Tailor
Children
- Donald Tailor the 2nd - age 3 ♂
- Bridget Tailor - age 1 ♀
- Brinley Tailor - age 0 ♂
Siblings
- Leroy Tailor - age 28 ♂
- Trainee Officer Marjory York - age 24 ♀
- Philippa Hathaway - age 22 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 10 | 13 | 12 | 9 | 9 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 36 | 11 | 30 ft. |
Alignment: lawful good
Size: Medium
Actions:
- Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
- Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Medicine +4, Nature +3
Abilities:
- Wild Shape. Hector can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Hector is a spellcaster. His spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Tales from The Toadstool Tavern" |
By Webb Oldchest Korort Ebnint Cloudy Pandorane A book full of stories about running a tavern. In among the stories are recipes for various alcoholic drinks. |
5 lbs. |
| 1 | A matchbook | A matchbook containing 8 matches. | ||
| 1 | 6 cp | A solid pewter arm ring | A chorded pewter band, worn around the upper arm. | |
| 1 | Door Key | The key to Tailor's Quality Apothecary. | ||
| 1 | 2 gp | Electrum septum ring | A thick electrum hoop, worn through the nose. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Enid" engraved on the inside. | |
| 1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 1 gp 1 sp 1 cp | Money Pouch | Hector's money pouch. It has 9 sp and 21 cp in it. | ⅝ lb. |
| 1 | 2 sp | Quarterstaff | A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk | 4 lbs. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |