Hector Tailor

Male Human Arch-Druid

He is an adult human with blue eyes, a bald head, stubble, and olive skin.

Personality Traits: Impatient.

Alignment: lawful good.

He is a follower of Solina. (LG)

Born: 778 AC (Age 23)

Orientation: Hetrosexual

Home: Tailor's Quality Apothecary

Settlement: Huyfield

Spouse: Enid Tailor

Mother: Idonea Tailor

Father: Donald Tailor

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 10 13 12 9 9
-2 +1 +1

ACHPPassive
Perception
Speed
12 36 11 30 ft.

Alignment: lawful good

Size: Medium

Actions:

  • Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
  • Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Medicine +4, Nature +3

Abilities:

  • Wild Shape. Hector can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Hector is a spellcaster. His spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 10 gp "Tales from The Toadstool Tavern" By Webb Oldchest Korort Ebnint Cloudy Pandorane

A book full of stories about running a tavern. In among the stories are recipes for various alcoholic drinks.
5 lbs.
1 A matchbook A matchbook containing 8 matches.
1 6 cp A solid pewter arm ring A chorded pewter band, worn around the upper arm.
1 Door Key The key to Tailor's Quality Apothecary.
1 2 gp Electrum septum ring A thick electrum hoop, worn through the nose.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Enid" engraved on the inside.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 1 gp 1 sp 1 cp Money Pouch Hector's money pouch. It has 9 sp and 21 cp in it. ⅝ lb.
1 2 sp Quarterstaff A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk 4 lbs.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 5 gp Wooden staff A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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