Tailor's Quality Apothecary
141 year old Human construction, small sized
Location: Huyfield
Owned by: Hector Tailor
A small brick house with a slate tile roof. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Bridget Tailor | 1 | Female | Human | She is an infant human with brown eyes, a bald head, and dark brown skin. | |
Brinley Tailor | 0 | Male | Human | He is an infant human with brown eyes, a bald head, and dark brown skin. | |
Donald Tailor | Druid | 57 | Male | Human | He is an elderly human with brown eyes (behind a pair of spectacles), short auburn and grey streaked hair in a side parting, a clean shaven face, and dark brown skin. |
Donald Tailor the 2nd | 3 | Male | Human | He is a human child with hazel eyes, long dark-brown hair with a fringe cut, and dark brown skin. | |
Enid Tailor | Housekeeper | 25 | Female | Human | She is an adult human with brown eyes, black hair in a ponytail, and dark brown skin. |
Hector Tailor | Arch-Druid | 23 | Male | Human | He is an adult human with blue eyes, a bald head, stubble, and olive skin. |
Idonea Tailor | Druid | 51 | Female | Human | She is an elderly human with grey eyes, long tied back silver hair, and olive skin. |
Iva Wilcox | Arch-Druid's Apprentice | 14 | Female | Human | She is an adolescent human with amber eyes, long flowing dyed strawberry hair, and light pink skin. |
Family Tree
- Donald Tailor (♂/57/Hector's father) + Idonea Tailor nee Downs (♀/51/Hector's mother)
- Hector Tailor (♂/23) + Enid Tailor nee Miles (♀/25/Hector's wife)
- Donald Tailor the 2nd (♂/3/Hector's son)
- Bridget Tailor (♀/1/Hector's daughter)
- Brinley Tailor (♂/0/Hector's son)
Items for sale
At this location, items are priced between 106% and 108% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
2 | 290 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
4 | 54 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 110 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |