Donald Tailor
Male Human Druid
He is an elderly human with brown eyes (behind a pair of spectacles), short auburn and grey streaked hair in a side parting, a clean shaven face, and dark brown skin.
Personality Traits: Mean, Responsible, Jovial.
Alignment: neutral.
Born: 743 AC (Age 57)
Orientation: Hetrosexual
Home: Tailor's Quality Apothecary
Settlement: Huyfield
Spouse: Idonea Tailor
Mother: Lavina Tailor (Deceased)
Father: Leroy Tailor (Deceased)
Children
- Leroy Tailor - age 28 ♂
- Trainee Officer Marjory York - age 24 ♀
- Hector Tailor - age 23 ♂
- Philippa Hathaway - age 22 ♀
Siblings
- Ed Tailor - age 56 ♂
- Enoch Tailor - age 52 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 10 | 12 | 11 | 10 | 9 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 18 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Nature +2
Abilities:
- Wild Shape. Donald can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Donald is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 4 | Chewed gum | A piece of chewed gum. | ||
| 1 | 8 cp | Copper ring | A plain copper band. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Idonea" engraved on the inside. | |
| 2 | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 2 gp 6 sp 2 cp | Money Pouch | Donald's money pouch. It has 1 gp, 16 sp and 2 cp in it. | ⅜ lb. |
| 1 | 30 gp | Platinum ear ring | A plain platinum hoop earring. | |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |