Wulumeek Chooppup
Male Otterfolk Arch-Druid
He is an elderly otterfolk with grey eyes and grey fur with light brown stripes.
Personality Traits: Tense, Honest.
Alignment: neutral.
Born: 754 AC (Age 46)
Orientation: Hetrosexual
Home: Chooppup's Discount Apothecary
Settlement: Harden
Spouse: Rheere Dululipup (Deceased)
Mother: Choop Kheaypup (Deceased)
Father: Freekin Tieypup (Deceased)
Children
- Theay Rheerepup - age 21 ♀
- Fliemeep Rheerepup - age 16 ♂
Siblings
- Heatee Chooppup - age 43 ♀
- Kheay Chooppup - age 41 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 10 | 11 | 11 | 8 |
| -2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 32 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
- Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +1, Arcana +3, Insight +3
Abilities:
- Hold Breath. Wulumeek can hold their breath for up to 30 minutes at a time.
- Bite. Wulumeek can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Wild Shape. Wulumeek can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Wulumeek is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 2 | Button | A loose green button. | ||
| 1 | Door Key | The key to Chooppup's Discount Apothecary. | ||
| 1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 3 cp | Money Pouch | Wulumeek's money pouch. It has 3 cp in it. | ¹⁄₁₆ lb. |
| 1 | 2 sp | Quarterstaff | A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk | 4 lbs. |
| 1 | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | Smooth Stone | A tumbled smooth stone with "Rheere" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. | |
| 1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
| 1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |