Heatee Chooppup
Female Otterfolk Druid
She is an adult otterfolk with black eyes and light brown fur with black spots.
Personality Traits: Tense, Shy, Serious.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 757 AC (Age 43)
Orientation: Hetrosexual
Home: Chooppup's Discount Apothecary
Settlement: Harden
Spouse: Frealee Shrulunapup
Mother: Choop Kheaypup (Deceased)
Father: Freekin Tieypup (Deceased)
Children
- Choop Heateepup - age 27 ♀
- Freekin Heateepup - age 21 ♂
- Flemeep Heateepup - age 14 ♂
- Shrere Heateepup - age 14 ♀
Siblings
- Wulumeek Chooppup - age 46 ♂
- Kheay Chooppup - age 41 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 9 | 8 | 6 | 9 |
| -2 | +1 | -1 | -2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 9 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Perception +1, Animal Handling +1
Abilities:
- Hold Breath. Heatee can hold their breath for up to 30 minutes at a time.
- Bite. Heatee can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Wild Shape. Heatee can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Heatee is a spellcaster. Her spellcasting ability is wis (spell save DC 9, +1 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | Emblem | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | |
| 1 | 1 gp 2 sp 1 cp | Money Pouch | Heatee's money pouch. It has 11 sp and 11 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 5 gp | Padded | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | Smooth Stone | A tumbled smooth stone with "Frealee" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. | |
| 2 | 1 gp | Sprig of mistletoe | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |