Clemeek
Male Otterfolk Druid
He is an adult otterfolk with grey eyes and light brown fur with brown fur on their face and chest.
Personality Traits: Responsible, Pessimistic.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 771 AC (Age 29)
Orientation: Hetrosexual
Home: Suluru's Apothecary
Settlement: Seaden
Mother: Suluru
Father: Seyekol Lleelipup (Deceased)
Siblings
- Cheay - age 29 ♀
- Preen Dibble - age 28 ♀
- Sargent Fleekol - age 24 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 8 | 12 | 11 | 10 | 7 | 12 |
| -1 | +1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 16 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Watervision
Actions:
- Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
- Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +1, Medicine +2, Nature +1
Abilities:
- Hold Breath. Clemeek can hold their breath for up to 30 minutes at a time.
- Bite. Clemeek can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-1.
- Wild Shape. Clemeek can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Clemeek is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 6 gp | "The Magic of Herbs: Healing Made Easy" |
By Doe Green A book of traditional healing and treatments. Mostly incorrect. |
5 lbs. |
| 1 | A short pencil | A short pencil. | ||
| 1 | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 1 gp 7 sp 2 cp | Money Pouch | Clemeek's money pouch. It has 16 sp and 12 cp in it. | ½ lb. |
| 1 | 2 sp | Quarterstaff | A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk | 4 lbs. |
| 1 | 3 gp 2 sp | Quartz necklace | A silver necklace, with a medium quartz gem hanging from it. | |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
| 1 | 1 gp | Thin electrum ear ring | A thin hoop of electrum wire, worn as an earring. | |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |