Suluru
Female Otterfolk Arch-Druid
She is an elderly otterfolk with grey eyes and medium brown fur with light brown fur on their face and chest.
Personality Traits: Candid.
Alignment: chaotic neutral.
She is a follower of Gaia. (CN)
Born: 753 AC (Age 47)
Orientation: Hetrosexual
Home: Suluru's Apothecary
Settlement: Seaden
Spouse: Zulurup
Mother: Wheru (Deceased)
Father: Freameek (Deceased)
Children
- Cheay - age 29 ♀
- Clemeek - age 29 ♂
- Preen Dibble - age 28 ♀
- Sargent Fleekol - age 24 ♂
Siblings
- Zeerup - age 50 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 8 | 12 | 11 | 11 | 9 | 12 |
| -1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 32 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Watervision
Actions:
- Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Insight +3, Nature +3
Abilities:
- Hold Breath. Suluru can hold their breath for up to 30 minutes at a time.
- Bite. Suluru can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-1.
- Wild Shape. Suluru can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Suluru is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Grhals Alchemical Tables" |
By Grhal Baker A groundbreaking reference book of chemical combinations and what they do when mixed. Invaluable to the trained alchemist, utterly impenetrable to the layman. When making an arcana skill check with proficiency on the subject of alchemy, you can consult this book to gain +2 to the check. You can only consult one book per check. |
5 lbs. |
| 1 | 5 gp | "Our rich school" |
By Locksca Simmons Not a particularly famous book, yet thought provoking. |
5 lbs. |
| 1 | Door Key | The key to Suluru's Apothecary. | ||
| 1 | Handkerchief | A small square of cloth with Suluru stitched in one corner. | ||
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 2 gp 3 sp 2 cp | Money Pouch | Suluru's money pouch. It has 1 gp, 12 sp and 12 cp in it. | ½ lb. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | Smooth Stone | A tumbled smooth stone with "Zulurup" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. | |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |
| 1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |