Bartholomew Blood

Male Human Arch-Druid

He is an adult human with amber eyes, a black quiff, stubble, and medium brown skin.

Personality Traits: Cautious.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 764 AC (Age 36)

Orientation: Hetrosexual

Home: Bartholomew's Apothecary

Settlement: Drifheath

Spouse: Selena Blood

Mother: Katerina Blood (Deceased)

Father: Phillipus Blood (Deceased)

Children

Siblings

Half-Siblings (Father's Side)

Adventures

Statistics

STRDEXCONWISINTCHR
10 9 8 13 10 10
-1 +1

ACHPPassive
Perception
Speed
12 28 11 30 ft.

Alignment: neutral good

Size: Medium

Actions:

  • Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Medicine +4, Animal Handling +4

Abilities:

  • Wild Shape. Bartholomew can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Bartholomew is a spellcaster. His spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 Child's drawing A child's drawing of a chicken.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Selena" engraved on the inside.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 9 sp 2 cp Money Pouch Bartholomew's money pouch. It has 8 sp and 12 cp in it. ⅜ lb.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 10 gp Yew wand A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.

Download as Fantasy Grounds NPC

Send Feedback