Bartholomew's Apothecary
138 year old Human construction, small sized
Location: Drifheath
Owned by: Bartholomew Blood
The wooden beams on this 7th Century home are painted white. There are missing pavestones outside the building. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Ailova Bradewey | Druid | 24 | Female | Human | She is an adult human with brown eyes (behind a pair of spectacles), dark-brown hair in a plait, and medium brown skin. |
Allen Blood | 6 | Male | Human | He is a human child with amber eyes, black hair worn in a rounded bowl cut, and medium brown skin. | |
Amice Blood | 7 | Female | Human | She is a human child with amber eyes, short dark-brown hair in a side parting, and medium brown skin. | |
Bartholomew Blood | Arch-Druid | 36 | Male | Human | He is an adult human with amber eyes, a black quiff, stubble, and medium brown skin. |
Harold Bradewey | Housekeeper | 29 | Male | Human | He is an adult human with brown eyes, short brown hair, bushy sideburns, and medium brown skin. |
Keziah Bradewey | 2 | Female | Human | She is an infant human with brown eyes, a bald head, and medium brown skin. | |
Prudence Bryan | Arch-Druid's Apprentice | 13 | Female | Human | She is an adolescent human with brown eyes, long dark-brown hair tied back in a knot, and medium brown skin. |
Selena Blood | Housekeeper | 36 | Female | Human | She is an adult human with brown eyes, scruffy dyed purple hair, and medium brown skin. |
Valentine Blood | 2 | Male | Human | He is an infant human with brown eyes, scruffy black hair, and medium brown skin. |
Family Tree
- Bartholomew Blood (♂/36) + Selena Blood nee Worley (♀/36/Bartholomew's wife)
- Amice Blood (♀/7/Bartholomew's daughter)
- Allen Blood (♂/6/Bartholomew's son)
- Valentine Blood (♂/2/Bartholomew's son)
- Harold Bradewey (♂/29/Bartholomew's brother) + Ailova Bradewey nee York (♀/24/Bartholomew's sister in-law)
- Keziah Bradewey (♀/2/Bartholomew's niece)
Items for sale
At this location, items are priced between 96% and 97% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 190 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 170 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
2 | 140 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 260 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
5 | 49 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 97 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |