Bartholomew's Apothecary
138 year old Human construction, small sized
Location: Drifheath
Owned by: Bartholomew Blood
The wooden beams on this 7th Century home are painted white. There are missing pavestones outside the building. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Ailova Bradewey | Druid | 24 | Female | Human | She is an adult human with brown eyes (behind a pair of spectacles), dark-brown hair in a plait, and medium brown skin. |
Allen Blood | 6 | Male | Human | He is a human child with amber eyes, black hair worn in a rounded bowl cut, and medium brown skin. | |
Amice Blood | 7 | Female | Human | She is a human child with amber eyes, short dark-brown hair in a side parting, and medium brown skin. | |
Bartholomew Blood | Arch-Druid | 36 | Male | Human | He is an adult human with amber eyes, a black quiff, stubble, and medium brown skin. |
Harold Bradewey | Housekeeper | 29 | Male | Human | He is an adult human with brown eyes, short brown hair, bushy sideburns, and medium brown skin. |
Keziah Bradewey | 2 | Female | Human | She is an infant human with brown eyes, a bald head, and medium brown skin. | |
Prudence Bryan | Arch-Druid's Apprentice | 13 | Female | Human | She is an adolescent human with brown eyes, long dark-brown hair tied back in a knot, and medium brown skin. |
Selena Blood | Housekeeper | 36 | Female | Human | She is an adult human with brown eyes, scruffy dyed purple hair, and medium brown skin. |
Valentine Blood | 2 | Male | Human | He is an infant human with brown eyes, scruffy black hair, and medium brown skin. |
Family Tree
- Bartholomew Blood (♂/36) + Selena Blood nee Worley (♀/36/Bartholomew's wife)
- Amice Blood (♀/7/Bartholomew's daughter)
- Allen Blood (♂/6/Bartholomew's son)
- Valentine Blood (♂/2/Bartholomew's son)
- Harold Bradewey (♂/29/Bartholomew's brother) + Ailova Bradewey nee York (♀/24/Bartholomew's sister in-law)
- Keziah Bradewey (♀/2/Bartholomew's niece)
Items for sale
At this location, items are priced between 96% and 97% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 87 gp | 90 gp | Philter of love | uncommon | The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. |
1 | 190 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 490 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
2 | 49 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
2 | 97 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |