Galathim the First

Male Elven Druid

He is an adult elf with brown eyes, a bald head, a clean shaven face, and medium brown skin.

Personality Traits: Jovial.

Alignment: lawful good.

He is a follower of Solina. (LG)

Born: 637 AC (Age 163)

Orientation: Hetrosexual

Home: Elwingiel's Apothecary

Settlement: Bel-Nellaod

Spouse: Eilial the Second

Mother: Elwingiel the Second

Father: Denethofin the Second

Children

Siblings

Statistics

STRDEXCONWISINTCHR
10 12 9 11 11 9
+1

ACHPPassive
Perception
Speed
12 16 10 30 ft.

Alignment: lawful good

Size: Medium

Senses: Darkvision

Actions:

  • Light hammer. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Light hammer. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Insight +2, Religion +2

Abilities:

  • Fey Ancestry. Galathim has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Wild Shape. Galathim can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Galathim is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Rarity Description Weight
1 50 gp Alchemist's supplies common These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 Crumpled map common A crumpled map of a region, now unreadable.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Eilial" engraved on the inside.
1 10 gp Leather common Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 2 gp Light hammer common A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 2 gp 2 sp 2 cp Money Pouch common Galathim's money pouch. It has 2 gp, 2 sp and 2 cp in it. ⅛ lb.
1 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 10 gp Shield common Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 gp Totem common A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

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