Elwingiel's Apothecary
328 year old Elf construction, medium sized
Location: Bel-Nellaod
Owned by: Elwingiel the Second
Built into a living tree, this tree house is accessed by a rope ladder. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Caranon | Arch-Druid's Apprentice | 59 | Male | Elf | He is an adolescent elf with brown eyes, scruffy black hair, and dark brown skin. |
Denethofin the Second | Housekeeper | 337 | Male | Elf | He is an adult elf with brown eyes, balding dyed black hair, and dark brown skin. |
Denethofin the Third | Housekeeper | 60 | Male | Elf | He is an adolescent elf with brown eyes, short dyed auburn hair in a side parting, and dark brown skin. |
Eilial the Second | Housekeeper | 117 | Female | Elf | She is an adult elf with grey eyes, long dark-brown hair tied back in a knot, and light brown skin. |
Elwingel the First | 558 | Female | Elf | She is an elderly elf with brown eyes, long tied back silver hair, and purple skin. | |
Elwingiel the Second | Arch-Druid | 286 | Female | Elf | She is an adult elf with grey eyes, scruffy dyed purple hair, and light brown skin. |
Galathim the First | Druid | 163 | Male | Elf | He is an adult elf with brown eyes, a bald head, a clean shaven face, and medium brown skin. |
Saerodrelas the Second | Arch-Druid's Apprentice | 52 | Male | Elf | He is an adolescent elf with grey eyes, short curly strawberry hair, and grey skin. |
Family Tree
- Elwingel the First (♀/558/Elwingiel's mother)
- Elwingiel the Second (♀/286) + Denethofin the Second (♂/337/Elwingiel's husband)
- Galathim the First (♂/163/Elwingiel's son) + Eilial the Second (♀/117/Elwingiel's daughter in-law)
- Denethofin the Third (♂/60/Elwingiel's grandson)
Items for sale
At this location, items are priced between 96% and 109% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
2 | 220 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 180 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
1 | 270 gp | 270 gp | Potion of diminution | rare | When you drink this potion, you gain the "reduce" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process. |
1 | 320 gp | 300 gp | Potion of gaseous form | rare | When you drink this potion, you gain the effect of the spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion's container seems to hold fog that moves and pours like water. |
1 | 150 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
4 | 51 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 200 gp | 180 gp | Potion of heroism | rare | For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling. |
2 | 97 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
2 | 170 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |