Elwingiel the Second

Female Elven Arch-Druid

She is an adult elf with grey eyes, scruffy dyed purple hair, and light brown skin.

Personality Traits: Tolerant, Kind.

Alignment: neutral.

Born: 514 AC (Age 286)

Orientation: Hetrosexual

Home: Elwingiel's Apothecary

Settlement: Bel-Nellaod

Spouse: Denethofin the Second

Mother: Elwingel the First

Father: Galanel the First (Deceased)

Children

Statistics

STRDEXCONWISINTCHR
6 12 9 12 11 11
-2 +1 +1

ACHPPassive
Perception
Speed
13 32 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +4, Medicine +4, Religion +3

Abilities:

  • Fey Ancestry. Elwingiel has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Wild Shape. Elwingiel can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Elwingiel is a spellcaster. Her spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 6 gp 5 sp A solid gold neck ring A chorded gold band, with a loop clasp, worn around the neck.
3 Button A loose yellow button.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Door Key The key to Elwingiel's Apothecary.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Denethofin" engraved on the inside.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 28 gp 5 sp Jade dangle earrings A pair of electrum earrings, with small jade stones hanging.
1 1 gp 5 cp Money Pouch Elwingiel's money pouch. It has 8 sp and 25 cp in it. ⅝ lb.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 5 gp Wooden staff A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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