Jasmida Bray
Female Halfling Housekeeper
She is an adult halfling with amber eyes, dark-brown hair in a plait, and medium brown skin.
Personality Traits: Jumpy, Jovial, Kind.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 768 AC (Age 32)
Orientation: Hetrosexual
Home: Smallville's Cobblers
Settlement: Anchoton
Mother: Elbaica Bray
Father: Sengca Bray
Siblings
- Regiina Bray-Smallville - age 49 ♀
- Mantinura Howe - age 48 ♀
- Bowmdo Bray - age 36 ♂
- Roseima Bray - age 31 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 13 | 10 | 11 | 11 | 10 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2
Abilities:
- Lucky. When Jasmida rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Jasmida has advantage on saving throws against being frightened.
- Halfling Nimbleness. Jasmida can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Spellships: 5 - The Final Voyage" |
By Gus Newman The final book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the heroes attempt to find their way back home while battling hostile ships. |
5 lbs. |
| 4 | Chewed gum | A piece of chewed gum. | ||
| 1 | 2 gp 8 sp 6 cp | Money Pouch | Jasmida's money pouch. It has 27 sp and 16 cp in it. | ⅞ lb. |
| 1 | 3 cp | Mop | A used mop, made of course strings of formally white yarn. | |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 4 cp | Pewter septum ring | A thick pewter hoop, worn through the nose. | |
| 1 | 28 gp 5 sp | Tourmaline dangle earrings | A pair of electrum earrings, with small tourmaline stones hanging. |