Regiina Bray-Smallville
Female Halfling Housekeeper
She is an adult halfling with amber eyes, dark-brown hair in a ponytail, and medium brown skin.
Personality Traits: Dull.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 751 AC (Age 49)
Orientation: Hetrosexual
Home: Smallville's Cobblers
Settlement: Anchoton
Spouse: Bandobas Bray-Smallville
Mother: Elbaica Bray
Father: Sengca Bray
Children
- Fulvuric Bray-Smallville - age 12 ♂
- Wilcomro Bray-Smallville - age 8 ♂
- Oderol Bray-Smallville - age 6 ♂
Siblings
- Mantinura Howe - age 48 ♀
- Bowmdo Bray - age 36 ♂
- Jasmida Bray - age 32 ♀
- Roseima Bray - age 31 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 13 | 7 | 7 | 10 | 10 |
| +1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 3 | 9 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +1
Abilities:
- Lucky. When Regiina rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Regiina has advantage on saving throws against being frightened.
- Halfling Nimbleness. Regiina can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 3 gp 2 sp | Bottle of Chardonnay (Vintage 799) | A pale white, color of harvest straw, mild flavor. | 2½ lbs. |
| 1 | 5 cp | Bucket | 2 lbs. | |
| 1 | Doodles | Some scribblings on a small scrap of paper. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Bandobas" engraved on the inside. | |
| 1 | 5 gp | Mirror, steel | ½ lb. | |
| 1 | 2 gp 7 sp 3 cp | Money Pouch | Regiina's money pouch. It has 2 gp, 5 sp and 23 cp in it. | ⅝ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |