Heruim Bray
Male Halfling Housekeeper
He is an adult halfling with brown eyes, a shaved head, bushy sideburns, and medium brown skin.
Personality Traits: Tired, Mean, Personable.
Alignment: neutral.
Born: 745 AC (Age 54)
Orientation: Hetrosexual
Home: Duenosa's Bakers
Settlement: Mineton (immigrated from Anchoton)
Spouse: Gerdael Bray
Mother: Bellda Bray
Father: Cottarl Bray
Children
- Andob Bray - age 23 ♂
- Maldsca Bray - age 14 ♀
- Rosaminia Bray - age 13 ♀
- Carlduc Bray - age 10 ♂
- Mimosaarl Bray - age 2 ♀
Siblings
- Holfrecar Bray - age 70 ♂
- Elissaor Bray - age 63 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 15 | 10 | 10 | 10 | 10 |
| +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 10 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Nature +2
Abilities:
- Lucky. When Heruim rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Heruim has advantage on saving throws against being frightened.
- Halfling Nimbleness. Heruim can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | A short pencil | A short pencil. | ||
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Gerdael" engraved on the inside. | |
| 1 | 1 gp 3 sp | Money Pouch | Heruim's money pouch. It has 1 gp, 2 sp and 10 cp in it. | ¼ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 12 gp 9 sp 4 cp | Tourmaline tiara | A copper tiara, with a small tourmaline inset. |