Jemima Harper
Female Halfling
She is an elderly halfling with grey eyes, short white hair, and olive skin.
Personality Traits: Tense, Evasive, Downbeat.
Alignment: chaotic good.
She is a follower of Marlon. (NG)
Born: 706 AC (Age 94)
Orientation: Hetrosexual
Home: Mintoor's Carpenters
Settlement: Lisimshire (immigrated from Peonyworth)
Spouse: Mintoor Harper
Mother: Menthna Smokebuck (Deceased)
Father: Valdemarme Smokebuck (Deceased)
Children
- Hamfaras Harper - age 69 ♂
- Blanchodo Harper Mangferg - age 62 ♂
- Menthna Harper-Fairrogers - age 51 ♀
Siblings
- Arantma Smokebuck-Greenworthy - age 113 ♀
- Rudiob Pierce-Smokebuck - age 107 ♂
- Isumbrert Smokebuck - age 105 ♂
- Fatimaia Dickson - age 96 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 11 | 9 | 8 | 13 |
| -2 | +1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Darts (Gaming set). Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Nature +1
Abilities:
- Lucky. When Jemima rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Jemima has advantage on saving throws against being frightened.
- Halfling Nimbleness. Jemima can move through the space of any creature that is of a size larger than small.
- Wise Experience. Once per day, Jemima can draw upon their wealth of life experience to gain insight and receive a re-roll on an ability check or saving throw involving intelligence or wisdom.
Spoken Languages: Halfling, Common, Otterese (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Chewed gum | A piece of chewed gum. | ||
| 1 | 8 sp | Darts (Gaming set) |
A Simple Ranged weapon. 1
piercing damage.
Range: 20/60.
(Thrown: 20/60.)
Properties:
Finesse, Thrown
(The darts are to be used with a dartboard, and don't deal much damage as a weapon.) A cork dartboard and 6 darts. The dartboard is marked with scoring zones. It's pretty old and beat up, and pocked by many games. The darts are old and worn, but still fly true. |
10 lbs. |
| 1 | 6 cp | Ginger | A root traditionally used to treat achy muscles and stiff joints. Can be chewed or brewed in to a tea. | ¹⁄₁₆ lb. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Mintoor" engraved on the inside. | |
| 1 | 5 gp | Lantern, hooded | A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius. | 2 lbs. |
| 1 | 8 sp 1 cp | Money Pouch | Jemima's money pouch. It has 8 sp and 1 cp in it. | ³⁄₁₆ lb. |