Fatimaia Dickson
Female Halfling
She is an elderly halfling with brown eyes, long flowing black hair, and medium brown skin.
Personality Traits: Shy.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 704 AC (Age 96)
Orientation: Hetrosexual
Home: Barley Field
Settlement: Leatherland (immigrated from Peonyworth)
Spouse: Wilfred Dickson
Mother: Menthna Smokebuck (Deceased)
Father: Valdemarme Smokebuck (Deceased)
Children
- Cerdiard Dickson - age 44 ♂
Siblings
- Arantma Smokebuck-Greenworthy - age 113 ♀
- Rudiob Pierce-Smokebuck - age 107 ♂
- Isumbrert Smokebuck - age 105 ♂
- Jemima Harper - age 94 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 11 | 12 | 13 | 12 |
| -2 | +1 | +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 11 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Survival +3
Abilities:
- Lucky. When Fatimaia rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Fatimaia has advantage on saving throws against being frightened.
- Halfling Nimbleness. Fatimaia can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Empty bottle | An empty bottle that once contained a beverage. | ||
| 1 | 6 cp | Ginger | A root traditionally used to treat achy muscles and stiff joints. Can be chewed or brewed in to a tea. | ¹⁄₁₆ lb. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Wilfred" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 1 gp 8 sp | Money Pouch | Fatimaia's money pouch. It has 18 sp in it. | ⅜ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |