Hamfaras Harper
Male Halfling Housekeeper
He is an adult halfling with grey eyes, strawberry hair in a ponytail, bushy sideburns, and olive skin.
Personality Traits: Dull.
Alignment: chaotic good.
He is a follower of Marlon. (NG)
Born: 731 AC (Age 69)
Orientation: Hetrosexual
Home: Mintoor's Carpenters
Settlement: Lisimshire
Spouse: Caramna Harper
Mother: Jemima Harper
Father: Mintoor Harper
Children
- Tolma Harper - age 45 ♂
- Jasmiura Harper - age 43 ♀
- Nodasdoc Harper - age 36 ♂
- Hardilbo Harper - age 22 ♂
Siblings
- Blanchodo Harper Mangferg - age 62 ♂
- Menthna Harper-Fairrogers - age 51 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 13 | 11 | 12 | 13 | 12 |
| +1 | +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 11 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +3
Abilities:
- Lucky. When Hamfaras rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Hamfaras has advantage on saving throws against being frightened.
- Halfling Nimbleness. Hamfaras can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common, Otterese (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Caramna" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | Love Letter |
A love letter, written in Halfling, addressed to 'Hamfaras', and signed by 'Caramna'. It is rather formal. |
||
| 1 | 2 gp 2 sp 3 cp | Money Pouch | Hamfaras' money pouch. It has 22 sp and 3 cp in it. | ½ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 4 cp | Pipe | A clay pipe. | |
| 1 | 1 gp | Pipe Leaf |
A mildly psychoactive plant traditionally cultivated by halflings. It has been dried and cured, and is ready to be smoked in a pipe. |
¹⁄₁₆ lb. |
| 1 | Pouch of thyme | A small pouch containing dried thyme. It has lost its potency. | ||
| 1 | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |