Galadrri the Third

Female Elven Arch-Druid's Apprentice

She is an adolescent elf with grey eyes, long styled dyed purple hair, and light pink skin.

Personality Traits: Cautious, Idealistic, Tolerant.

Alignment: neutral.

Born: 700 AC (Age 100)

Orientation: Hetrosexual

Home: Fingolasoth's Apothecary

Settlement: Talestelal (immigrated from Yavahel)

Mother: Galadari the Second

Father: Galatant the First

Siblings

Statistics

STRDEXCONWISINTCHR
12 12 11 12 10 9
+1 +1 +1

ACHPPassive
Perception
Speed
13 16 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Perception +3, Animal Handling +3, Nature +2

Abilities:

  • Fey Ancestry. Galadrri has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Wild Shape. Galadrri can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Galadrri is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 8 gp "All mine" (Dog-eared) By Bofáin Taleforger

Fiction. A down on his luck dwarf inherits an adamant mineshaft. But how did his uncle die? And what of the rumors of something alive in the deepest caverns?

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
1 50 gp Alchemist's supplies These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 2 cp Blowgun needle 1 lb.
1 Handkerchief A small square of cloth with Galadrri stitched in one corner.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 8 gp Large gold ear hoops A pair of large gold hoop earrings.
1 2 gp 7 sp 9 cp Money Pouch Galadrri's money pouch. It has 1 gp, 17 sp and 9 cp in it. ½ lb.
1 20 gp 5 sp Quartz encrusted shoulder clasp An elaborate electrum shoulder clasp, with 5 medium quartz stones inset.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.
1 10 gp Yew wand A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.

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