Galadrri the Third
Female Elven Arch-Druid's Apprentice
She is an adolescent elf with grey eyes, long styled dyed purple hair, and light pink skin.
Personality Traits: Cautious, Idealistic, Tolerant.
Alignment: neutral.
Born: 700 AC (Age 100)
Orientation: Hetrosexual
Home: Fingolasoth's Apothecary
Settlement: Talestelal (immigrated from Yavahel)
Mother: Galadari the Second
Father: Galatant the First
Siblings
- Constable Fingolasil the Third - age 320 ♂
- Erosnor - age 84 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 12 | 11 | 12 | 10 | 9 |
| +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 16 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Perception +3, Animal Handling +3, Nature +2
Abilities:
- Fey Ancestry. Galadrri has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Wild Shape. Galadrri can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Galadrri is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 8 gp | "All mine" (Dog-eared) |
By Bofáin Taleforger Fiction. A down on his luck dwarf inherits an adamant mineshaft. But how did his uncle die? And what of the rumors of something alive in the deepest caverns? The book is a bit dog-eared, but in serviceable condition. |
5 lbs. |
| 1 | 50 gp | Alchemist's supplies | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 2 cp | Blowgun needle | 1 lb. | |
| 1 | Handkerchief | A small square of cloth with Galadrri stitched in one corner. | ||
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 8 gp | Large gold ear hoops | A pair of large gold hoop earrings. | |
| 1 | 2 gp 7 sp 9 cp | Money Pouch | Galadrri's money pouch. It has 1 gp, 17 sp and 9 cp in it. | ½ lb. |
| 1 | 20 gp 5 sp | Quartz encrusted shoulder clasp | An elaborate electrum shoulder clasp, with 5 medium quartz stones inset. | |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |
| 1 | 10 gp | Yew wand | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 1 lb. |