Everambse Gordon-Daniel

Male Halfling Housekeeper

He is an adult halfling with grey eyes, very short brown hair, bushy sideburns, and light brown skin.

Personality Traits: Hilarious.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 760 AC (Age 40)

Orientation: Hetrosexual

Home: Gordon-Daniel's Jewellers

Settlement: Erdicville

Mother: Jessaora Gordon-Daniel

Father: Orgula Gordon-Daniel

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 10 10 8 11
-2 +2 -1

ACHPPassive
Perception
Speed
12 4 10 25 ft.

Alignment: neutral good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +2

Abilities:

  • Lucky. When Everambse rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Everambse has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Everambse can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 8 cp Copper septum ring A thick copper hoop, worn through the nose.
1 2 cp Flask or tankard 1 lb.
1 15 gp Forgery Kit This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document. 5 lbs.
1 2 gp 3 sp Money Pouch Everambse's money pouch. It has 2 gp, 2 sp and 10 cp in it. ΒΌ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Pocket lint Some pocket lint.

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